DENVERxD

South Korea
On FACEIT since 2018 307 matches tracked 99 matches in 30 days
ELO ▼ 252
2,575
30-day peak: 2,827
Rank EU
#40,723
South Korea #693 in South Korea
Last updated:

How does DENVERxD play?

Rating 1.04 (from 266 matches) K/R 0.76 ADR 84.6 from 307 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 266 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (248 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 95%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.03 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 46%
AWP share of kills 20%+8 pp · Ø 12% better than 83%
K/D 1.03−0.01 · Ø 1.04 better than 43%
Pistol kills per match 3.5
Zeus kills1 in 307 matches
Knife kills 27 in 307 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 51%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 64%
4Ks and aces 41x 4K, 3 aces in 248 matches

Utility and deaths

Average
Nades, flashes and deaths

7.4 utility damage per round and so well above the average (4.1).

Utility hit rate 43%+8 pp · Ø 35% better than 95%
Utility damage per round 7.4+3.3 · Ø 4.1 better than 97%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 42%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.07, Win rate +15 pp
= Stayed the same
ADR at 85.0
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.77 (at the start 0.73). Slightly above the average (0.74).

Patterns

From the last 307 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −66 ELO
121 matches · 46% win rate
On Inferno −60 ELO
22 matches · 68% win rate
Between 0:00 and 6:00 +1 ELO, win rate 34%
On Wednesdays −119 ELO, win rate 43%

DENVERxD loses the most ELO on Mirage: −66 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 45 · Cache
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 307 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
46% better than 23%
0.78 better than 65%
84.8 better than 67%
1.08 better than 63%
55% of 568 duels better than 69%
35% of 65 situations better than 37%
Ancient75
41% better than 16%
0.75 better than 46%
88.4 better than 78%
1.02 better than 40%
54% of 379 duels better than 59%
45% of 29 situations better than 70%
Nuke34
56% better than 55%
0.75 better than 46%
82.4 better than 50%
1.06 right on the average
51% of 191 duels better than 42%
38% of 16 situations better than 45%
Dust 226
50% better than 40%
0.73 better than 41%
81.0 better than 48%
0.96 better than 20%
49% of 108 duels better than 34%
29% of 14 situations better than 24%
Inferno22
68% better than 85%
0.70 better than 20%
79.3 better than 28%
0.94 better than 7%
48% of 129 duels better than 14%
56% of 9 situations better than 86%
Cache14
79% -
0.89 -
100.8 -
1.24-
60% of 103 duels -
29% of 7 situations -
Anubis9
33% -
0.72 -
73.1 -
1.01-
47% of 57 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DENVERxD plays

Across 307 matches DENVERxD averages K/R 0.76 and ADR 84.6; the rating across the 266 rated matches is 1.04. Biggest strength: Utility damage per round at 7.4, better than 97% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 50% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 109 of 266 matches the rating was 1.10 or higher (41%), in 91 it was below 0.90. In 248 matches with detailed stats: 41 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. DENVERxD loses the most ELO on Mirage (−66 ELO, win rate 46%). Things go best on Nuke (+21 ELO, win rate 56%). Match no. 2 of the day goes best: 54% win rate, +53 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Win rate +15 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 85.0. Last 30 days: 99 matches, win rate 45%, net ELO −150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.