DEN4IKDEL

Japan
On FACEIT since 2024 186 matches tracked 71 matches in 30 days
Last updated:

How does DEN4IKDEL play?

Rating 1.01 K/R 0.74 ADR 84.5 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 8 about average weaker than most
Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 44%−5 pp · Ø 49% better than 8%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.2
Knife kills 7 in 186 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 61%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.7+0.5 · Ø 2.2 better than 93%
4Ks and aces 36x 4K, 1 ace in 186 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 80%
Enemies flashed per round 0.09−0.18 · Ø 0.27 better than 6%
Deaths per round 74%+1 pp · Ø 73% better than 30%

Progress

One value per month, dashed line is the level 8 average
Whether DEN4IKDEL is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 186 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: August 2026 with 0.75.

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
52 matches · 58% win rate
Between 6:00 and 12:00 +34 ELO, win rate 44%
On Tuesdays +7 ELO, win rate 44%

DEN4IKDEL loses the most ELO on Mirage: −30 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Highest rating in a match: 1.90 · Ancient

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis56
48% better than 44%
0.73 better than 55%
84.5 better than 74%
0.99 better than 46%
47% of 225 duels better than 31%
50% of 32 situations better than 77%
Mirage52
58% better than 74%
0.78 better than 74%
86.5 better than 81%
1.09 better than 75%
44% of 248 duels better than 18%
52% of 23 situations better than 86%
Ancient30
67% better than 90%
0.72 right on the average
84.0 better than 71%
0.98 better than 44%
47% of 127 duels better than 30%
33% of 18 situations better than 41%
Cache18
61% -
0.73 -
84.4 -
0.97-
53% of 58 duels -
33% of 12 situations -
Dust 213
46% -
0.69 -
83.8 -
0.96-
34% of 61 duels -
71% of 7 situations -
Nuke12
17% -
0.64 -
74.9 -
0.84-
36% of 44 duels -
38% of 8 situations -
Inferno5
40% -
0.82 -
93.2 -
1.06-
36% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEN4IKDEL plays

Across 186 matches DEN4IKDEL averages K/R 0.74, ADR 84.5 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 8 players. Most room to improve: Opening duels won at 44%, better than only 8% of level 8 players. Averages 16.7 kills per match with 42% headshots. The strongest map is Ancient with a 67% win rate in 30 matches. In 69 of 186 matches the rating was 1.10 or higher (37%), in 74 it was below 0.90. In 186 matches with detailed stats: 36 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. DEN4IKDEL loses the most ELO on Mirage (−30 ELO, win rate 58%). Things go best in match 2 of the day (+54 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +54 ELO. Last 30 days: 71 matches, win rate 52%, net ELO +72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.