DELAYUGRYAZ1

USA
On FACEIT since 2019 245 matches tracked 50 matches in 30 days
Last updated:

How does DELAYUGRYAZ1 play?

Rating 1.03 (from 223 matches) K/R 0.72 ADR 79.1 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 223 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (145 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 55%+3 pp · Ø 52% better than 74%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so slightly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 4%−8 pp · Ø 12% better than 22%
K/D 0.99−0.05 · Ø 1.04 better than 27%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 92%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 64%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 23x 4K, 9 aces in 145 matches

Utility and deaths

Average
Nades, flashes and deaths

0.38 enemies flashed per round and so well above the average (0.30).

Utility hit rate 33%−2 pp · Ø 35% better than 39%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 47%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 73%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.20, Rating +0.24, ADR +17.8, Win rate +5 pp
= Stayed the same
Headshots at 54%
▼ Got worse
ELO −186

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: October 2026 with 0.86. Last 3 months: 0.80 (at the start 0.60). Clearly above the average (0.74).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −130 ELO
61 matches · 56% win rate
On Anubis −55 ELO
47 matches · 43% win rate
Between 18:00 and 24:00 −89 ELO, win rate 43%
On Sundays −109 ELO, win rate 41%

DELAYUGRYAZ1 loses the most ELO on Dust 2: −130 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Ancient
  2. Longest win streak: 13 wins in a row · Mirage
  3. Highest rating in a match: 2.11 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
58% better than 72%
0.72 better than 37%
77.8 better than 33%
1.03 better than 45%
54% of 244 duels better than 63%
25% of 16 situations better than 12%
Dust 261
56% better than 61%
0.73 better than 41%
79.8 better than 42%
1.03 better than 43%
49% of 267 duels better than 34%
41% of 34 situations better than 59%
Anubis47
43% better than 20%
0.70 better than 26%
77.4 better than 28%
1.00 better than 34%
49% of 189 duels better than 31%
58% of 24 situations better than 89%
Ancient40
45% better than 26%
0.71 better than 28%
81.1 better than 41%
1.01 better than 36%
51% of 145 duels better than 42%
47% of 17 situations better than 74%
Inferno17
35% better than 5%
0.72 better than 29%
80.5 better than 32%
0.99 better than 19%
58% of 73 duels better than 70%
20% of 5 situations better than 11%
Cache9
33% -
0.76 -
76.7 -
1.16-
50% of 32 duels -
33% of 3 situations -
Nuke3
67% -
0.76 -
86.5 -
1.40-
82% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DELAYUGRYAZ1 plays

Across 245 matches DELAYUGRYAZ1 averages K/R 0.72 and ADR 79.1; the rating across the 223 rated matches is 1.03. Averages 15.4 kills per match with 54% headshots. The strongest map is Mirage with a 58% win rate in 65 matches. In 91 of 223 matches the rating was 1.10 or higher (41%), in 85 it was below 0.90. In 145 matches with detailed stats: 23 4Ks and 9 aces. Best month by rating: October 2026 at 1.19. DELAYUGRYAZ1 loses the most ELO on Dust 2 (−130 ELO, win rate 56%). Things go best on Mirage (+98 ELO, win rate 58%). Match no. 3 of the day goes best: 55% win rate, −90 ELO. Improved over the last three months: K/R +0.20, Rating +0.24, ADR +17.8, Win rate +5 pp. Got weaker: ELO −186. Unchanged in recent months: Headshots at 54%. Last 30 days: 50 matches, win rate 68%, net ELO +90.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.