DEJU001

Poland
63 matches tracked 22 matches in 30 days
Last updated:

How does DEJU001 play?

Rating 1.19 (from 22 matches) K/R 0.96 ADR 104.2 from 63 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 7
1.19
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.27 ConsistencyShare of matches with at least a normal rating (0.90 and up). 82%
Rating spread from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 45% good 1.10 to 1.29 14% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 5%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsEntryClutcher
better than most on level 7 midfield weaker than most

Opening

Strength
The first duels of the round
Rounds with first kill 16%+6 pp better than 99%
Opening duels won 62%+12 pp better than 99%

Clutch

Strength
Last one alive
Clutch 1v1 won 45%+6 pp better than 84%
Clutch 1v2 won 24%+3 pp better than 70%
Clutch kills per match 2.8+1.2 better than 99%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%−1 pp better than 41%
AWP share of kills 10%0 pp level
K/D 1.42+0.42 better than 99%
Pistol kills per match 4.3
Knife kills 1 in 63 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 18.8%+5.7 pp better than 99%
Rounds with 3K 6.5%+2.6 pp better than 99%
MVPs per match 3.4+1.2 better than 99%
4Ks and aces 21x 4K, 3 aces in 63 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 79%
Utility damage per round 6.0+1.8 better than 85%
Enemies flashed per round 0.28+0.01 better than 56%
Rounds with a death 68%−4 pp better than 95%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: August 2026 with 1.02.

Patterns

From the last 63 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Cache
  2. Longest win streak: 5 wins in a row · Cache
  3. Most kills in a match: 41 · Vertigo

Maps in detail

from the last 63 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
58% better than 78%
0.95 better than 99%
106.0 better than 99%
1.23-
65% of 155 duels better than 99%
50% of 18 situations better than 81%
Anubis9
44% -
1.00 -
106.3 -
-
68% of 40 duels -
44% of 9 situations -
Dust 28
50% -
0.82 -
87.7 -
1.17-
47% of 38 duels -
50% of 2 situations -
Cache6
83% -
0.97 -
104.0 -
1.57-
46% of 37 duels -
100% of 2 situations -
Vertigo5
40% -
1.22 -
126.2 -
1.25-
73% of 26 duels -
33% of 6 situations -
Inferno4
25% -
1.08 -
111.2 -
1.18-
82% of 17 duels -
20% of 5 situations -
Nuke4
50% -
0.94 -
92.5 -
1.14-
61% of 31 duels -
50% of 6 situations -
Ancient3
33% -
0.73 -
93.9 -
0.85-
59% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEJU001 plays

Across 63 matches DEJU001 averages K/R 0.96 and ADR 104.2; the rating across the 22 rated matches is 1.19. Biggest strength: Damage per round (ADR) at 104.2. That is better than 99% of players on level 7. On average 21.7 kills per match, 45% of them headshots. In 13 of 22 matches the rating was 1.10 or higher (59%), in 4 it was below 0.90. In 63 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.17. Things go best on Mirage (+3 ELO, win rate 58%). Last 30 days: 22 matches, win rate 50%, ELO balance −2.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.