DEH_TTETPOB

South Korea
On FACEIT since 2020 220 matches tracked 72 matches in 30 days
ELO ▲ 47
2,842
30-day peak: 2,976
Rank EU
#15,048
South Korea #293 in South Korea
Last updated:

How does DEH_TTETPOB play?

Rating 1.06 K/R 0.75 ADR 82.6 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 51%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 82%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 43%+2 pp · Ø 41% better than 72%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 11%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (52%).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 23%+11 pp · Ø 12% better than 88%
K/D 1.08+0.03 · Ø 1.05 better than 55%
Pistol kills per match 2.7
Knife kills 27 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so just below the average (4.3%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 28x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

0.18 enemies flashed per round and so well below the average (0.31).

Utility hit rate 38%+4 pp · Ø 34% better than 77%
Utility damage per round 5.0+1.0 · Ø 4.0 better than 79%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +3 pp, ELO +318
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.5, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months unchanged at 0.75. Right on the average (0.75).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +60 ELO
29 matches · 41% win rate
Between 0:00 and 6:00 +60 ELO, win rate 40%
On Mondays +24 ELO, win rate 39%

DEH_TTETPOB loses the most ELO in match 3 of the day: +60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 56 · Mirage
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Dust 2

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
42% better than 11%
0.75 better than 47%
82.7 better than 54%
1.03 better than 41%
55% of 448 duels better than 67%
32% of 60 situations better than 29%
Dust 259
47% better than 26%
0.78 better than 63%
82.2 better than 52%
1.12 better than 68%
59% of 357 duels better than 83%
51% of 41 situations better than 84%
Ancient40
55% better than 54%
0.74 better than 42%
88.4 better than 78%
1.05 right on the average
49% of 243 duels better than 32%
54% of 26 situations better than 85%
Anubis18
50% better than 36%
0.71 better than 29%
75.4 better than 17%
1.00 better than 30%
50% of 90 duels better than 36%
43% of 7 situations better than 61%
Nuke17
59% better than 58%
0.74 better than 37%
78.3 better than 29%
1.07 better than 47%
47% of 72 duels better than 19%
18% of 11 situations better than 9%
Inferno3
67% -
0.63 -
75.3 -
1.00-
38% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How DEH_TTETPOB plays

Across 220 matches DEH_TTETPOB averages K/R 0.75, ADR 82.6 and a rating of 1.06. Biggest strength: Rounds with first kill at 13%, better than 82% of level 10 · 2,750-2,999 ELO players. Most room to improve: Headshot rate at 45%, better than only 15% of level 10 · 2,750-2,999 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 93 of 220 matches the rating was 1.10 or higher (42%), in 75 it was below 0.90. In 136 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. DEH_TTETPOB loses the most ELO in match 3 of the day (+60 ELO, win rate 41%). Things go best on Dust 2 (+90 ELO, win rate 47%). Match no. 1 of the day goes best: 55% win rate, +90 ELO. Improved over the last three months: Win rate +3 pp, ELO +318. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.5, Headshots at 45%. Last 30 days: 72 matches, win rate 50%, net ELO +211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.