DEHUC_CUOHOB

Russia
On FACEIT since 2025 158 matches tracked 52 matches in 30 days
Last updated:

How does DEHUC_CUOHOB play?

Rating 0.98 K/R 0.71 ADR 78.3 from 158 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 158 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 16% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Average
Last one alive

50% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 50%+12 pp · Ø 38% better than 95%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.95−0.07 · Ø 1.02 better than 22%
Pistol kills per match 2.9
Knife kills 1 in 158 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 20%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 18x 4K, 2 aces in 86 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.3−1.9 · Ø 4.2 better than 8%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 78.7, Headshots at 55%
▼ Got worse
Win rate −12 pp, ELO −162

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.70). Slightly below the average (0.74).

Patterns

From the last 158 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −54 ELO
70 matches · 43% win rate
On Anubis −24 ELO
26 matches · 42% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 34%
On Sundays ±0 ELO, win rate 40%

DEHUC_CUOHOB loses the most ELO on Mirage: −54 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.14 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 31 · Dust 2

Maps in detail

from the last 158 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
43% better than 20%
0.69 better than 28%
78.1 better than 38%
0.96 better than 28%
47% of 397 duels better than 28%
62% of 29 situations better than 94%
Dust 231
58% better than 72%
0.70 better than 31%
78.1 better than 36%
0.97 better than 28%
56% of 132 duels better than 76%
44% of 18 situations better than 69%
Anubis26
42% better than 19%
0.73 better than 46%
77.4 better than 30%
1.02 better than 46%
47% of 140 duels better than 25%
25% of 12 situations better than 21%
Ancient14
50% -
0.69 -
78.0 -
0.99-
55% of 66 duels -
20% of 5 situations -
Nuke9
67% -
0.81 -
82.7 -
1.12-
58% of 36 duels -
50% of 4 situations -
Cache6
33% -
0.71 -
85.8 -
0.94-
43% of 23 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEHUC_CUOHOB plays

Across 158 matches DEHUC_CUOHOB averages K/R 0.71, ADR 78.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 50%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.3, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 54% headshots. The strongest map is Dust 2 with a 58% win rate in 31 matches. In 56 of 158 matches the rating was 1.10 or higher (35%), in 72 it was below 0.90. In 86 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: July 2026 at 1.04. DEHUC_CUOHOB loses the most ELO on Mirage (−54 ELO, win rate 43%). Things go best on Dust 2 (+25 ELO, win rate 58%). Match no. 1 of the day goes best: 52% win rate, −78 ELO. Got weaker: Win rate −12 pp, ELO −162. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 78.7, Headshots at 55%. Last 30 days: 52 matches, win rate 40%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.