DEDaaaaaaa

Serbia
On FACEIT since 2018 164 matches tracked
Last updated:

How does DEDaaaaaaa play?

Rating 1.06 K/R 0.73 ADR 77.8 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 164 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 62%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 92%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 47%−2 pp · Ø 49% better than 41%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 3.4
Knife kills 7 in 164 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 12.5%−0.7 pp · Ø 13.2% better than 34%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 68%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 23x 4K, 6 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.1 · Ø 4.3 better than 57%
Enemies flashed per round 0.37+0.09 · Ø 0.28 better than 76%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
Whether DEDaaaaaaa is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −45 ELO
41 matches · 41% win rate
On Mirage −23 ELO
37 matches · 51% win rate
On Tuesdays −127 ELO, win rate 33%

DEDaaaaaaa loses the most ELO in match 1 of the day: −45 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.36 · Dust 2

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
51% better than 51%
0.78 better than 76%
81.7 better than 61%
1.15 better than 87%
57% of 173 duels better than 83%
44% of 36 situations better than 70%
Mirage37
51% better than 52%
0.73 right on the average
77.0 better than 37%
1.06 better than 68%
54% of 137 duels better than 71%
40% of 30 situations better than 55%
Inferno26
38% better than 9%
0.70 better than 32%
75.4 better than 21%
0.99 better than 35%
52% of 63 duels right on the average
37% of 19 situations better than 50%
Ancient24
38% better than 11%
0.69 better than 26%
74.7 better than 18%
1.01 better than 48%
47% of 74 duels better than 27%
48% of 21 situations better than 72%
Nuke16
63% better than 74%
0.77 better than 55%
84.2 better than 58%
1.10 better than 62%
57% of 68 duels better than 72%
36% of 14 situations better than 40%
Anubis14
57% -
0.66 -
73.2 -
0.98-
49% of 49 duels -
25% of 16 situations -
Cache4
25% -
0.63 -
65.8 -
0.81-
33% of 18 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEDaaaaaaa plays

Across 164 matches DEDaaaaaaa averages K/R 0.73, ADR 77.8 and a rating of 1.06. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Rounds with first kill at 8%, better than only 19% of level 9 players. Averages 16.4 kills per match with 47% headshots. The strongest map is Nuke with a 63% win rate in 16 matches. In 65 of 164 matches the rating was 1.10 or higher (40%), in 56 it was below 0.90. In 163 matches with detailed stats: 23 4Ks and 6 aces. DEDaaaaaaa loses the most ELO in match 1 of the day (−45 ELO, win rate 41%). Things go best in match 3 of the day (−19 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, −19 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.