DEBOOOO

Denmark
On FACEIT since 2019 292 matches tracked 104 matches in 30 days
ELO ▲ 87
2,315
30-day peak: 2,315
Rank EU
#95,456
Denmark #2,949 in Denmark
Last updated:

How does DEBOOOO play?

Rating 1.17 (from 254 matches) K/R 0.86 ADR 89.8 from 292 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 254 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 30% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 57%+6 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 19%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Strength
Where do the kills come from?

60% headshots and so well above the average (50%).

Headshot rate 60%+10 pp · Ø 50% better than 95%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.14+0.11 · Ø 1.03 better than 80%
Pistol kills per match 3.8
Knife kills 8 in 292 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.4%).

2K rounds 16.5%+3.1 pp · Ø 13.4% better than 96%
3K rounds 5.9%+1.8 pp · Ø 4.1% better than 95%
MVPs per match 2.8+0.5 · Ø 2.3 better than 89%
4Ks and aces 60x 4K, 5 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +7.0, Win rate +3 pp, ELO +135
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.98. Last 3 months: 0.87 (at the start 0.80). Well above the average (0.74).

Patterns

From the last 292 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −85 ELO
55 matches · 53% win rate
On Nuke −30 ELO
32 matches · 44% win rate
In match 1 of the day −2 ELO
48 matches · 42% win rate

DEBOOOO loses the most ELO on Ancient: −85 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Anubis
  2. Most kills in a match: 49 · Nuke
  3. Highest rating in a match: 2.66 · Ancient

Maps in detail

from the last 292 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
44% better than 21%
0.85 better than 89%
89.7 better than 86%
1.12 better than 75%
59% of 392 duels better than 87%
28% of 36 situations better than 20%
Dust 270
49% better than 39%
0.90 better than 95%
93.3 better than 92%
1.25 better than 94%
60% of 350 duels better than 88%
31% of 26 situations better than 34%
Ancient55
53% right on the average
0.84 better than 88%
86.1 better than 72%
1.18 better than 89%
51% of 187 duels better than 46%
43% of 21 situations better than 64%
Inferno36
53% right on the average
0.82 better than 76%
88.7 better than 79%
1.10 better than 58%
57% of 182 duels better than 68%
10% of 10 situations better than 4%
Nuke32
44% better than 17%
0.82 better than 76%
87.4 better than 72%
1.13 better than 71%
55% of 185 duels better than 61%
44% of 9 situations better than 59%
Anubis8
75% -
0.96 -
99.8 -
1.29-
62% of 50 duels -
100% of 2 situations -
Cache8
63% -
0.83 -
86.8 -
1.13-
50% of 42 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEBOOOO plays

Across 292 matches DEBOOOO averages K/R 0.86 and ADR 89.8; the rating across the 254 rated matches is 1.17. Biggest strength: Headshot rate at 60%, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 19.1 kills per match with 60% headshots. The strongest map is Inferno with a 53% win rate in 36 matches. In 137 of 254 matches the rating was 1.10 or higher (54%), in 58 it was below 0.90. In 222 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: August 2026 at 1.36. DEBOOOO loses the most ELO on Ancient (−85 ELO, win rate 53%). Things go best on Mirage (+89 ELO, win rate 44%). Match no. 2 of the day goes best: 63% win rate, +32 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +7.0, Win rate +3 pp, ELO +135. Got weaker: Headshots −3 pp. Last 30 days: 104 matches, win rate 51%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.