DEANGOD

Hungary
76 matches tracked
Last updated:

How does DEANGOD play?

Rating 0.92 K/R 0.67 ADR 74.8 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 76 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 14% weak 0.75 to 0.89 26% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 3%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 83%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 0.90−0.09 · Ø 0.99 better than 15%
Pistol kills per match 3.0
Knife kills 3 in 76 matches

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 37%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 55%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 3x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.2).

Utility hit rate 37%+1 pp · Ø 36% better than 66%
Utility damage per round 2.9−1.3 · Ø 4.2 better than 20%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, Headshots +4 pp, Win rate +5 pp
= Stayed the same
Rating at 0.94, ADR at 76.9
▼ Got worse
ELO −72

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Last 3 months: 0.70 (at the start 0.65). Just below the average (0.72).

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −3 ELO
20 matches · 35% win rate

DEANGOD loses the most ELO on Mirage: −3 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 26 · Ancient
  2. Highest rating in a match: 1.95 · Ancient
  3. Longest win streak: 3 wins in a row · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
35% better than 7%
0.72 right on the average
77.1 better than 36%
0.98 better than 40%
51% of 93 duels right on the average
29% of 7 situations better than 24%
Anubis19
53% better than 61%
0.66 better than 19%
70.2 better than 8%
0.92 better than 20%
44% of 99 duels better than 16%
40% of 10 situations better than 58%
Inferno15
47% better than 34%
0.71 right on the average
80.1 better than 56%
0.99 better than 47%
61% of 77 duels better than 91%
25% of 4 situations better than 19%
Ancient9
44% -
0.67 -
76.4 -
0.91-
53% of 38 duels -
50% of 2 situations -
Dust 27
29% -
0.61 -
75.1 -
0.81-
54% of 35 duels -
-
Nuke5
20% -
0.60 -
68.3 -
0.79-
40% of 40 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEANGOD plays

Across 76 matches DEANGOD averages K/R 0.67, ADR 74.8 and a rating of 0.92. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Clutch 1v1 won at 25%, better than only 3% of level 8 players. Averages 14.4 kills per match with 50% headshots. The strongest map is Anubis with a 53% win rate in 19 matches. In 22 of 76 matches the rating was 1.10 or higher (29%), in 43 it was below 0.90. In 25 matches with detailed stats: 3 4Ks and 0 aces. DEANGOD loses the most ELO on Mirage (−3 ELO, win rate 35%). Things go best in match 1 of the day (−6 ELO, win rate 52%). Match no. 1 of the day goes best: 52% win rate, −6 ELO. Improved over the last three months: K/R +0.05, Headshots +4 pp, Win rate +5 pp. Got weaker: ELO −72. Unchanged in recent months: Rating at 0.94, ADR at 76.9. Last 30 days: 2 matches, win rate 100%, net ELO +24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.