DEAD_GRAFF

Austria
131 matches tracked 84 matches in 30 days
Last updated:

How does DEAD_GRAFF play?

Rating 1.11 K/R 0.79 ADR 83.5 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 131 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most
Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 51%+1 pp · Ø 50% better than 57%

Clutch

Strength
Last one alive

36% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 38%
Clutch 1v2 won 36%+15 pp · Ø 21% better than 99%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (0.99).

Headshot rate 49%+2 pp · Ø 47% better than 60%
AWP share of kills 9%−2 pp · Ø 11% better than 51%
K/D 1.11+0.12 · Ø 0.99 better than 85%
Pistol kills per match 2.6
Knife kills 1 in 131 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+0.9 pp · Ø 13.1% better than 72%
3K rounds 5.2%+1.3 pp · Ø 3.9% better than 92%
MVPs per match 2.8+0.6 · Ø 2.2 better than 95%
4Ks and aces 29x 4K, 4 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths

0.42 enemies flashed per round and so well above the average (0.27).

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 39%
Enemies flashed per round 0.42+0.15 · Ø 0.27 better than 85%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
Whether DEAD_GRAFF is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 131 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −26 ELO
23 matches · 43% win rate
From match 5 of the day +6 ELO
31 matches · 35% win rate
On Wednesdays +112 ELO, win rate 40%

DEAD_GRAFF loses the most ELO in match 3 of the day: −26 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Vertigo
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 16%
0.76 better than 67%
82.5 better than 66%
1.08 better than 74%
54% of 191 duels better than 71%
24% of 29 situations better than 14%
Dust 224
46% better than 32%
0.75 better than 62%
80.3 better than 54%
1.04 better than 60%
44% of 115 duels better than 19%
44% of 9 situations better than 65%
Ancient17
53% better than 64%
0.80 better than 81%
85.9 better than 77%
1.10 better than 80%
47% of 107 duels better than 29%
50% of 12 situations better than 80%
Anubis14
57% -
0.82 -
83.8 -
1.16-
46% of 71 duels -
25% of 12 situations -
Nuke13
62% -
0.87 -
86.9 -
1.22-
69% of 52 duels -
50% of 2 situations -
Inferno12
42% -
0.74 -
80.2 -
1.01-
50% of 54 duels -
60% of 5 situations -
Cache8
75% -
0.86 -
87.4 -
1.28-
43% of 30 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DEAD_GRAFF plays

Across 131 matches DEAD_GRAFF averages K/R 0.79, ADR 83.5 and a rating of 1.11. Biggest strength: 3K rounds at 5.2%, better than 92% of level 8 players. Averages 17.9 kills per match with 49% headshots. The strongest map is Nuke with a 62% win rate in 13 matches. In 62 of 131 matches the rating was 1.10 or higher (47%), in 37 it was below 0.90. In 131 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. DEAD_GRAFF loses the most ELO in match 3 of the day (−26 ELO, win rate 43%). Things go best in match 2 of the day (+93 ELO, win rate 62%). Match no. 2 of the day goes best: 62% win rate, +93 ELO. Last 30 days: 84 matches, win rate 50%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.