DDmMm

Taiwan
59 matches tracked
ELO
2,735
Peak across recorded matches: 2,758
Rank SEA ▲ 5 places
#418
Taiwan #9 in Taiwan
30 days · prev. #423 · best #405
Last updated:

How does DDmMm play?

Rating 1.16 K/R 0.83 ADR 85.5 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 59 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 20% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
AWPerEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

58% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 58%+19 pp · Ø 39% better than 99%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 2%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.20 K/D and so clearly above the average (1.04).

Headshot rate 53%+2 pp · Ø 51% better than 63%
AWP share of kills 23%+12 pp · Ø 11% better than 89%
K/D 1.20+0.16 · Ø 1.04 better than 87%
Pistol kills per match 3.0
Knife kills 1 in 59 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.5%).

2K rounds 15.8%+2.3 pp · Ø 13.5% better than 90%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 78%
MVPs per match 2.8+0.5 · Ø 2.3 better than 85%
4Ks and aces 4x 4K, 0 aces in 37 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 62%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 33%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 69%−2 pp · Ø 71% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether DDmMm is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 37 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.78
DecJanFebMarAprMayJunJulAugSepOct

Best month: April 2026 with 1.02.

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Nuke
  2. Highest rating in a match: 2.16 · Dust 2
  3. Longest win streak: 14 wins in a row · Inferno

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage19
79% better than 99%
0.85 better than 87%
86.8 better than 74%
1.16 better than 82%
56% of 106 duels better than 74%
54% of 13 situations better than 87%
Dust 212
67% -
0.87 -
90.4 -
1.24-
52% of 62 duels -
38% of 8 situations -
Ancient10
80% -
0.72 -
74.8 -
1.01-
55% of 33 duels -
25% of 4 situations -
Anubis7
71% -
0.96 -
95.3 -
1.35-
62% of 52 duels -
25% of 4 situations -
Cache4
50% -
0.63 -
75.9 -
0.80-
36% of 22 duels -
100% of 2 situations -
Inferno4
100% -
0.78 -
77.8 -
1.04-
55% of 20 duels -
100% of 2 situations -
Nuke3
100% -
0.96 -
90.2 -
1.34-
83% of 12 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DDmMm plays

Across 59 matches DDmMm averages K/R 0.83, ADR 85.5 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 58%, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 17.2 kills per match with 53% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 34 of 59 matches the rating was 1.10 or higher (58%), in 13 it was below 0.90. In 37 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: April 2026 at 1.36. Last 30 days: 4 matches, win rate 25%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.