DDejwid123

Poland
59 matches tracked
Last updated:

How does DDejwid123 play?

Rating 0.99 K/R 0.71 ADR 77.0 from 59 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 54%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 59 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 24% weak 0.75 to 0.89 19% very weak below 0.75 24%
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 47%−3 pp · Ø 50% better than 29%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 74%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 52%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (45%).

Headshot rate 35%−10 pp · Ø 45% better than 7%
AWP share of kills 20%+10 pp · Ø 10% better than 86%
K/D 0.98−0.02 · Ø 1.00 better than 55%
Pistol kills per match 1.7

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.6% of rounds and so clearly below the average (13.0%).

2K rounds 11.6%−1.4 pp · Ø 13.0% better than 18%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.3+0.1 · Ø 2.2 better than 70%
4Ks and aces 10x 4K, 0 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 72%
Enemies flashed per round 0.30+0.04 · Ø 0.26 better than 65%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 6 average
Whether DDejwid123 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 59 matches, all from the last 3 months.

Kills per round (K/R)

0.69
AugSepOct

Patterns

From the last 59 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Nuke
  2. Longest win streak: 5 wins in a row · Nuke
  3. Highest rating in a match: 1.66 · Mirage

Maps in detail

from the last 59 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
67% better than 95%
0.75 better than 69%
77.8 better than 45%
1.02 better than 62%
47% of 94 duels better than 36%
56% of 18 situations better than 92%
Anubis8
38% -
0.61 -
71.0 -
0.87-
43% of 51 duels -
67% of 3 situations -
Dust 28
25% -
0.67 -
75.0 -
0.93-
44% of 32 duels -
25% of 4 situations -
Ancient7
57% -
0.69 -
76.5 -
1.00-
52% of 33 duels -
25% of 4 situations -
Nuke7
71% -
0.72 -
79.0 -
0.99-
62% of 34 duels -
38% of 8 situations -
Inferno5
60% -
0.73 -
76.4 -
0.98-
44% of 32 duels -
0% of 3 situations -
Cache4
75% -
0.70 -
70.8 -
1.05-
22% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DDejwid123 plays

Across 59 matches DDejwid123 averages K/R 0.71, ADR 77.0 and a rating of 0.99. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Headshot rate at 35%, better than only 7% of level 6 players. Averages 16.0 kills per match with 35% headshots. In 20 of 59 matches the rating was 1.10 or higher (34%), in 25 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 0 aces. Last 30 days: 5 matches, win rate 20%, net ELO −88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.