DDL777

Poland
124 matches tracked 33 matches in 30 days
ELO ▲ 145
2,177
30-day peak: 2,196
Rank EU
#144,586
Poland #10,190 in Poland
Last updated:

How does DDL777 play?

Rating 0.94 (from 83 matches) K/R 0.69 ADR 78.8 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 83 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 11% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (43 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 12%−10 pp · Ø 22% better than 5%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.0
Zeus kills2 in 124 matches
Knife kills 13 in 124 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 18%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 5x 4K, 0 aces in 43 matches

Utility and deaths

Strength
Nades, flashes and deaths

8.3 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 8.3+4.1 · Ø 4.2 better than 98%
Enemies flashed per round 0.60+0.32 · Ø 0.28 better than 97%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +418
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, Rating −0.08, ADR −6.8, Win rate −15 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 +21 ELO, win rate 47%

DDL777 loses the most ELO in match 1 of the day: −72 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Mirage
  2. Highest rating in a match: 1.66 · Mirage
  3. Longest win streak: 10 wins in a row · Nuke

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
60% better than 81%
0.71 better than 37%
82.8 better than 63%
1.00 better than 42%
58% of 93 duels better than 87%
38% of 24 situations right on the average
Nuke17
53% better than 45%
0.72 better than 29%
77.3 better than 23%
0.95-
41% of 49 duels better than 5%
50% of 6 situations better than 76%
Inferno16
50% better than 38%
0.60 better than 4%
72.7 better than 13%
0.81-
35% of 49 duels better than 1%
33% of 6 situations better than 41%
Ancient15
53% better than 54%
0.68 better than 19%
75.5 better than 19%
1.01-
36% of 25 duels better than 1%
50% of 2 situations better than 79%
Dust 212
42% -
0.64 -
76.1 -
0.87-
36% of 47 duels -
50% of 8 situations -
Anubis10
70% -
0.72 -
84.7 -
0.93-
53% of 34 duels -
0% of 4 situations -
Cache3
0% -
0.64 -
65.7 -
0.89-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DDL777 plays

Across 124 matches DDL777 averages K/R 0.69 and ADR 78.8; the rating across the 83 rated matches is 0.94. Biggest strength: Utility damage per round at 8.3, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 38% headshots. The strongest map is Anubis with a 70% win rate in 10 matches. In 23 of 83 matches the rating was 1.10 or higher (28%), in 35 it was below 0.90. In 43 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: July 2026 at 0.99. DDL777 loses the most ELO in match 1 of the day (−72 ELO, win rate 41%). Things go best on Mirage (+25 ELO, win rate 60%). From match no. 5 of the day on, things go best: 59% win rate, +28 ELO. Improved over the last three months: Headshots +2 pp, ELO +418. Got weaker: K/R −0.08, Rating −0.08, ADR −6.8, Win rate −15 pp. Last 30 days: 33 matches, win rate 48%, net ELO −104.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.