DCSpooooees

Russia
On FACEIT since 2016 219 matches tracked 50 matches in 30 days
Last updated:

How does DCSpooooees play?

Rating 0.99 K/R 0.69 ADR 75.3 from 219 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
Clutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 73%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 7%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 3.1
Knife kills 1 in 219 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so clearly below the average (4.2%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 31%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 28%
MVPs per match 2.2−0.2 · Ø 2.4 better than 30%
4Ks and aces 25x 4K, 0 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 38%
Deaths per round 69%−3 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.07, Rating +0.09, ADR +6.5, Win rate +3 pp
= Stayed the same
Headshots at 41%
▼ Got worse
ELO −285

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: August 2026 with 0.72. Last 3 months: 0.71 (at the start 0.64). Slightly below the average (0.74).

Patterns

From the last 219 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −260 ELO
70 matches · 44% win rate
In match 3 of the day −115 ELO
37 matches · 46% win rate
On Saturdays −90 ELO, win rate 44%

DCSpooooees loses the most ELO on Dust 2: −260 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Highest rating in a match: 2.48 · Mirage
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 219 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 270
44% better than 21%
0.71 better than 32%
76.5 better than 25%
1.02 better than 39%
50% of 315 duels better than 39%
36% of 53 situations better than 44%
Mirage66
58% better than 72%
0.67 better than 15%
73.8 better than 14%
0.97 better than 25%
45% of 276 duels better than 15%
39% of 46 situations right on the average
Ancient39
51% better than 43%
0.65 better than 9%
71.8 better than 7%
0.92 better than 13%
44% of 151 duels better than 11%
65% of 20 situations better than 95%
Anubis16
44% better than 22%
0.68 better than 17%
73.6 better than 13%
0.91 better than 10%
47% of 60 duels better than 22%
38% of 8 situations better than 47%
Cache13
69% -
0.74 -
81.7 -
1.02-
59% of 41 duels -
40% of 10 situations -
Inferno11
45% -
0.81 -
85.7 -
1.18-
68% of 57 duels -
50% of 8 situations -
Nuke4
50% -
0.65 -
71.6 -
0.94-
35% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DCSpooooees plays

Across 219 matches DCSpooooees averages K/R 0.69, ADR 75.3 and a rating of 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 76% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 41%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.8 kills per match with 41% headshots. The strongest map is Cache with a 69% win rate in 13 matches. In 72 of 219 matches the rating was 1.10 or higher (33%), in 97 it was below 0.90. In 141 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. DCSpooooees loses the most ELO on Dust 2 (−260 ELO, win rate 44%). Things go best on Mirage (+55 ELO, win rate 58%). Match no. 4 of the day goes best: 57% win rate, −60 ELO. Improved over the last three months: K/R +0.07, Rating +0.09, ADR +6.5, Win rate +3 pp. Got weaker: ELO −285. Unchanged in recent months: Headshots at 41%. Last 30 days: 50 matches, win rate 40%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.