DAXIONGDI888

Spain
179 matches tracked
Last updated:

How does DAXIONGDI888 play?

Rating 0.97 K/R 0.69 ADR 75.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 32%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 18%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.1
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 10.4% of rounds and so well below the average (13.3%).

2K rounds 10.4%−2.9 pp · Ø 13.3% better than 2%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 13x 4K, 0 aces in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +310
= Stayed the same
ADR at 74.0, Win rate at 52%
▼ Got worse
K/R −0.05, Rating −0.07

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.67 (at the start 0.72). Clearly below the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −34 ELO
50 matches · 52% win rate
In match 2 of the day −8 ELO
30 matches · 47% win rate
On Saturdays −7 ELO, win rate 38%

DAXIONGDI888 loses the most ELO on Dust 2: −34 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Inferno
  2. Most kills in a match: 30 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
52% right on the average
0.69 better than 26%
76.4 better than 27%
0.97 better than 28%
51% of 220 duels right on the average
38% of 24 situations right on the average
Inferno40
63% better than 83%
0.70 better than 36%
76.8 better than 31%
1.00 better than 38%
50% of 179 duels better than 39%
56% of 25 situations better than 89%
Ancient39
44% better than 24%
0.70 better than 28%
76.0 better than 21%
0.98 better than 32%
47% of 159 duels better than 27%
42% of 26 situations better than 59%
Mirage22
68% better than 95%
0.69 better than 28%
73.4 better than 17%
0.98 better than 35%
41% of 81 duels better than 6%
38% of 13 situations right on the average
Anubis21
38% better than 11%
0.70 better than 31%
77.5 better than 31%
0.94 better than 19%
38% of 90 duels better than 2%
30% of 20 situations better than 32%
Nuke6
50% -
0.59 -
69.2 -
0.82-
46% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAXIONGDI888 plays

Across 179 matches DAXIONGDI888 averages K/R 0.69, ADR 75.7 and a rating of 0.97. Most room to improve: Opening duels won at 46%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 49% headshots. The strongest map is Mirage with a 68% win rate in 22 matches. In 56 of 179 matches the rating was 1.10 or higher (31%), in 71 it was below 0.90. In 100 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. DAXIONGDI888 loses the most ELO on Dust 2 (−34 ELO, win rate 52%). Things go best in match 1 of the day (+26 ELO, win rate 58%). Match no. 4 of the day goes best: 59% win rate. Improved over the last three months: Headshots +4 pp, ELO +310. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 74.0, Win rate at 52%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.