DARIO_

Poland
228 matches tracked 22 matches in 30 days
Last updated:

How does DARIO_ play?

Rating 1.03 (from 199 matches) K/R 0.74 ADR 75.0 from 228 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 199 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (129 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 65%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.04+0.07 · Ø 0.97 better than 67%
Pistol kills per match 2.8
Knife kills 1 in 228 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%0.0 pp · Ø 12.8% right on the average
3K rounds 4.2%+0.4 pp · Ø 3.8% better than 64%
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 20x 4K, 1 ace in 129 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 30%−6 pp · Ø 36% better than 17%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 6%
Enemies flashed per round 0.12−0.15 · Ø 0.27 better than 11%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 76.4, ELO at 1,694
▼ Got worse
Headshots −2 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.80. Last 3 months: 0.74 (at the start 0.73). Slightly above the average (0.71).

Patterns

From the last 228 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −62 ELO
21 matches · 71% win rate
In match 2 of the day +30 ELO
46 matches · 39% win rate
On Tuesdays −55 ELO, win rate 39%

DARIO_ loses the most ELO on Mirage: −62 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Ancient
  2. Highest rating in a match: 2.09 · Nuke
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 228 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
40% better than 19%
0.70 better than 38%
73.6 better than 20%
0.95 better than 29%
54% of 246 duels better than 71%
44% of 39 situations better than 69%
Ancient50
38% better than 15%
0.76 better than 67%
75.3 better than 23%
1.07 better than 76%
50% of 160 duels right on the average
19% of 21 situations better than 10%
Inferno29
52% better than 49%
0.75 better than 69%
74.1 better than 26%
1.04 better than 67%
50% of 84 duels better than 45%
0% of 8 situations better than 1%
Nuke28
46% better than 21%
0.73 better than 39%
73.9 better than 17%
1.01 better than 39%
57% of 79 duels better than 75%
50% of 12 situations better than 73%
Mirage21
71% better than 97%
0.81 better than 84%
84.3 better than 72%
1.19 better than 93%
60% of 78 duels better than 93%
54% of 13 situations better than 88%
Anubis13
46% -
0.73 -
73.8 -
1.02-
59% of 64 duels -
63% of 8 situations -
Cache7
43% -
0.66 -
66.9 -
0.97-
43% of 21 duels -
25% of 4 situations -
Overpass3
100% -
0.85 -
81.6 -
1.44-
63% of 8 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DARIO_ plays

Across 228 matches DARIO_ averages K/R 0.74 and ADR 75.0; the rating across the 199 rated matches is 1.03. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Utility damage per round at 2.1, better than only 6% of level 8 players. Averages 16.1 kills per match with 42% headshots. The strongest map is Mirage with a 71% win rate in 21 matches. In 85 of 199 matches the rating was 1.10 or higher (43%), in 76 it was below 0.90. In 129 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. DARIO_ loses the most ELO on Mirage (−62 ELO, win rate 71%). Things go best on Inferno (+88 ELO, win rate 52%). Got weaker: Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 76.4, ELO at 1,694. Last 30 days: 22 matches, win rate 50%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.