DAR-666
Name history of DAR-666
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does DAR-666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 11,202 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average29% of 1v1s won and so well below the average (41%).
Weapons and aim
Average54% headshots and so slightly above the average (52%).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.3%).
Utility and deaths
AverageDied in 63% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.71. Last 3 months unchanged at 0.68. Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: June 2026 with 1.04. Last 3 months unchanged at 1.02. Slightly below the average (1.05).
Damage per round (ADR)
Best month: October 2026 with 76.8. Last 3 months: 75.2 (at the start 74.0). Clearly below the average (81.4).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 54% (at the start 55%). Slightly above the average (52%).
Matches won (win rate)
Best month: August 2026 with 58%. Last 3 months: 56% (at the start 49%). Clearly above the average (51%).
Best month: October 2026 with 2,646. Last 3 months: 2,646 (at the start 2,383).
Rounds with first kill
Best month: October 2026 with 8%.
1v1 clutches won
Best month: September 2026 with 30%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DAR-666 loses the most ELO on Ancient: −60 ELO, 41% win rate
Records and milestones
from recorded matches- Most kills in a match: 43 · Anubis
- Highest rating in a match: 2.08 · Anubis
- Longest win streak: 6 wins in a row · Cache
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How DAR-666 plays
Across 195 matches DAR-666 averages K/R 0.68 and ADR 74.8; the rating across the 191 rated matches is 1.02. Biggest strength: Deaths per round at just 63% (lower is better), better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: 3K rounds at 2.9%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Cache with a 69% win rate in 16 matches. In 72 of 191 matches the rating was 1.10 or higher (38%), in 65 it was below 0.90. In 126 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: June 2026 at 1.04. DAR-666 loses the most ELO on Ancient (−60 ELO, win rate 41%). Things go best on Anubis (+92 ELO, win rate 58%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Win rate +7 pp, ELO +263. Unchanged in recent months: K/R at 0.68, Rating at 1.02, ADR at 75.2, Headshots at 54%. Last 30 days: 80 matches, win rate 53%, net ELO −58.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.