DANYOK_AUDI

Germany
On FACEIT since 2020 236 matches tracked 84 matches in 30 days
ELO ▲ 175
3,021
30-day peak: 3,056
Rank EU ▲ 300 places
#7,590
Germany #176 in Germany
30 days · prev. #7,890 · best #4,017
Last updated:
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How does DANYOK_AUDI play?

Rating 1.02 K/R 0.74 ADR 81.8 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 236 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
EntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (152 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Weakness
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 5%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (53%).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.01−0.04 · Ø 1.05 better than 24%
Pistol kills per match 3.1
Knife kills 3 in 236 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.1%+0.6 pp · Ø 13.5% better than 56%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 65%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 26x 4K, 2 aces in 152 matches

Utility and deaths

Weakness
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 3%
Enemies flashed per round 0.18−0.14 · Ø 0.32 better than 11%
Deaths per round 73%+2 pp · Ø 71% better than 17%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.11, Rating +0.15, ADR +11.3
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −3 pp, ELO −121

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79. Last 3 months: 0.77 (at the start 0.66). Just above the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −150 ELO
94 matches · 52% win rate
In match 3 of the day −90 ELO
39 matches · 41% win rate
On Tuesdays −92 ELO, win rate 39%

DANYOK_AUDI loses the most ELO on Mirage: −150 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Mirage
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
52% better than 37%
0.78 better than 59%
86.6 better than 71%
1.06 better than 47%
53% of 520 duels right on the average
39% of 33 situations right on the average
Dust 261
52% better than 38%
0.71 better than 27%
77.4 better than 26%
0.98 better than 20%
52% of 268 duels better than 47%
41% of 34 situations better than 55%
Anubis45
49% better than 28%
0.73 better than 38%
80.8 better than 45%
0.98 better than 23%
51% of 267 duels better than 40%
50% of 14 situations better than 76%
Nuke22
50% better than 26%
0.70 better than 19%
78.7 better than 29%
0.99 better than 20%
39% of 99 duels better than 2%
45% of 11 situations better than 64%
Inferno14
64% -
0.73 -
77.8 -
1.02-
58% of 69 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DANYOK_AUDI plays

Across 236 matches DANYOK_AUDI averages K/R 0.74, ADR 81.8 and a rating of 1.02. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 60% headshots. The strongest map is Inferno with a 64% win rate in 14 matches. In 86 of 236 matches the rating was 1.10 or higher (36%), in 100 it was below 0.90. In 152 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: October 2026 at 1.08. DANYOK_AUDI loses the most ELO on Mirage (−150 ELO, win rate 52%). Things go best on Dust 2 (+1 ELO, win rate 52%). From match no. 5 of the day on, things go best: 59% win rate, −118 ELO. Improved over the last three months: K/R +0.11, Rating +0.15, ADR +11.3. Got weaker: Headshots −4 pp, Win rate −3 pp, ELO −121. Last 30 days: 84 matches, win rate 52%, net ELO −59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.