DANT3R

Norway
190 matches tracked
Last updated:

How does DANT3R play?

Rating 1.04 (from 157 matches) K/R 0.74 ADR 84.8 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 157 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 17% very weak below 0.75 18%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (1.00).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 18%+8 pp · Ø 10% better than 84%
K/D 1.01+0.01 · Ø 1.00 better than 55%
Pistol kills per match 3.7
Knife kills 4 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so well above the average (3.9%).

2K rounds 13.0%−0.2 pp · Ø 13.2% better than 49%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 85%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 25x 4K, 7 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

7.2 utility damage per round and so well above the average (4.3).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 7.2+2.9 · Ø 4.3 better than 95%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 18%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.05, ADR +7.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −5 pp, ELO −148

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.77
JanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.73).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −28 ELO
40 matches · 43% win rate
On Inferno −25 ELO
33 matches · 48% win rate
On Thursdays −25 ELO, win rate 41%

DANT3R loses the most ELO on Ancient: −28 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.18 · Mirage
  2. Most kills in a match: 33 · Inferno
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
51% better than 52%
0.77 better than 73%
86.3 better than 82%
1.10 better than 80%
51% of 181 duels better than 55%
42% of 19 situations better than 61%
Ancient40
43% better than 22%
0.75 better than 60%
85.0 better than 75%
1.10 better than 81%
50% of 139 duels better than 45%
56% of 16 situations better than 86%
Anubis33
55% better than 60%
0.72 better than 44%
81.9 better than 57%
0.98 better than 36%
51% of 131 duels right on the average
33% of 15 situations better than 39%
Inferno33
48% better than 33%
0.78 better than 71%
89.5 better than 88%
1.05 better than 54%
54% of 116 duels better than 60%
47% of 19 situations better than 72%
Cache18
44% -
0.67 -
76.5 -
0.94-
49% of 95 duels -
25% of 4 situations -
Dust 213
38% -
0.71 -
85.6 -
1.03-
60% of 40 duels -
60% of 5 situations -
Nuke8
50% -
0.75 -
87.1 -
0.98-
31% of 26 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DANT3R plays

Across 190 matches DANT3R averages K/R 0.74 and ADR 84.8; the rating across the 157 rated matches is 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Averages 16.3 kills per match with 48% headshots. The strongest map is Anubis with a 55% win rate in 33 matches. In 63 of 157 matches the rating was 1.10 or higher (40%), in 54 it was below 0.90. In 137 matches with detailed stats: 25 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. DANT3R loses the most ELO on Ancient (−28 ELO, win rate 43%). Things go best on Mirage (+118 ELO, win rate 51%). Match no. 3 of the day goes best: 66% win rate, +34 ELO. Improved over the last three months: K/R +0.05, ADR +7.5. Got weaker: Headshots −2 pp, Win rate −5 pp, ELO −148. Last 30 days: 5 matches, win rate 60%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.