DANEK_SRAKIN

Russia
On FACEIT since 2017 169 matches tracked 28 matches in 30 days
Last updated:

How does DANEK_SRAKIN play?

Rating 1.00 K/R 0.72 ADR 77.3 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 169 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 23%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 28%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

27% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 27%−12 pp · Ø 39% better than 6%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.99−0.04 · Ø 1.03 better than 32%
Pistol kills per match 2.6
Knife kills 2 in 169 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 24%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 20x 4K, 6 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

23% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 23%−12 pp · Ø 35% better than 1%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 14%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 48%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +5 pp, Win rate +5 pp, ELO +165
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −6.0

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.70 (at the start 0.76). Slightly below the average (0.74).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −145 ELO
37 matches · 41% win rate
On Ancient −30 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 −90 ELO, win rate 39%
On Thursdays −80 ELO, win rate 33%

DANEK_SRAKIN loses the most ELO in match 2 of the day: −145 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Ancient
  2. Longest win streak: 11 wins in a row · Ancient
  3. Most kills in a match: 38 · Ancient

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
42% better than 17%
0.67 better than 17%
73.7 better than 15%
0.94 better than 17%
54% of 174 duels better than 65%
20% of 20 situations better than 10%
Mirage42
57% better than 69%
0.70 better than 29%
76.2 better than 23%
0.97 better than 27%
49% of 154 duels better than 36%
30% of 20 situations better than 27%
Ancient34
41% better than 18%
0.75 right on the average
79.2 better than 37%
1.04 better than 53%
59% of 110 duels better than 84%
35% of 26 situations better than 42%
Nuke20
60% better than 65%
0.77 better than 55%
81.7 better than 45%
1.10 better than 62%
55% of 84 duels better than 62%
38% of 13 situations better than 45%
Anubis12
33% -
0.69 -
73.0 -
0.96-
40% of 45 duels -
0% of 7 situations -
Inferno10
40% -
0.76 -
81.9 -
0.99-
52% of 42 duels -
25% of 8 situations -
Cache6
83% -
0.80 -
85.1 -
1.15-
56% of 16 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DANEK_SRAKIN plays

Across 169 matches DANEK_SRAKIN averages K/R 0.72, ADR 77.3 and a rating of 1.00. Most room to improve: Utility hit rate at 23%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 56 of 169 matches the rating was 1.10 or higher (33%), in 74 it was below 0.90. In 112 matches with detailed stats: 20 4Ks and 6 aces. Best month by rating: July 2026 at 1.04. DANEK_SRAKIN loses the most ELO in match 2 of the day (−145 ELO, win rate 41%). Things go best on Nuke (+30 ELO, win rate 60%). From match no. 5 of the day on, things go best: 63% win rate, +30 ELO. Improved over the last three months: Headshots +5 pp, Win rate +5 pp, ELO +165. Got weaker: K/R −0.06, Rating −0.06, ADR −6.0. Last 30 days: 28 matches, win rate 43%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.