DAN1LAMASTER

Russia
On FACEIT since 2015 110 matches tracked 60 matches in 30 days
ELO ▼ 121
2,579
30-day peak: 2,780
Rank EU
#40,146
Russia #11,541 in Russia
Last updated:

How does DAN1LAMASTER play?

Rating 0.91 (from 60 matches) K/R 0.67 ADR 75.9 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 4%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 60 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 12% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (52%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 43%−9 pp · Ø 52% better than 2%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 2%
Clutch kills per match 0.8−0.8 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 70%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.91−0.13 · Ø 1.04 better than 6%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.6%).

2K rounds 11.9%−1.7 pp · Ø 13.6% better than 11%
3K rounds 3.7%−0.5 pp · Ø 4.2% better than 26%
MVPs per match 2.1−0.3 · Ø 2.4 better than 19%
4Ks and aces 6x 4K, 0 aces in 60 matches

Utility and deaths

Average
Nades, flashes and deaths

2.1 utility damage per round and so well below the average (4.1).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 2.1−2.0 · Ø 4.1 better than 5%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 93%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.67, ADR at 76.2, Headshots at 54%, Win rate at 48%
▼ Got worse
Nothing clear

Oct 2026 compared with May 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Last 3 months unchanged at 0.67. Clearly below the average (0.75).

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
39 matches · 33% win rate
In match 3 of the day ±0 ELO
20 matches · 30% win rate
On Tuesdays −30 ELO, win rate 32%

DAN1LAMASTER loses the most ELO on Mirage: −30 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Mirage
  2. Longest win streak: 4 wins in a row · Ancient
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
33% better than 2%
0.65 better than 9%
72.9 better than 11%
0.88 better than 5%
45% of 74 duels better than 14%
20% of 5 situations better than 8%
Dust 230
60% better than 77%
0.69 better than 23%
79.1 better than 38%
0.95 better than 18%
46% of 70 duels better than 19%
50% of 6 situations better than 79%
Ancient14
57% -
0.76 -
80.1 -
1.09-
35% of 26 duels -
50% of 6 situations -
Anubis13
54% -
0.70 -
76.5 -
0.97-
43% of 30 duels -
67% of 3 situations -
Nuke9
56% -
0.66 -
77.1 -
0.87-
52% of 21 duels -
50% of 2 situations -
Cache3
33% -
0.46 -
56.9 -
0.52-
14% of 14 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAN1LAMASTER plays

Across 110 matches DAN1LAMASTER averages K/R 0.67 and ADR 75.9; the rating across the 60 rated matches is 0.91. Most room to improve: Opening duels won at 43%, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 30 matches. In 16 of 60 matches the rating was 1.10 or higher (27%), in 28 it was below 0.90. In 60 matches with detailed stats: 6 4Ks and 0 aces. DAN1LAMASTER loses the most ELO on Mirage (−30 ELO, win rate 33%). Things go best on Dust 2 (+30 ELO, win rate 60%). Match no. 2 of the day goes best: 74% win rate. Unchanged in recent months: K/R at 0.67, ADR at 76.2, Headshots at 54%, Win rate at 48%. Last 30 days: 60 matches, win rate 48%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.