DALE111

Gambia
105 matches tracked 27 matches in 30 days
Last updated:

How does DALE111 play?

Rating 1.15 K/R 0.81 ADR 84.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 105 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More first kills per match than the level 8 average.
Multi-killsClutcherEntry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 57%+8 pp · Ø 49% better than 95%

Clutch

Strength
Last one alive

2.6 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.6+0.9 · Ø 1.7 better than 97%

Weapons and aim

Average
Where do the kills come from?

1.16 K/D and so clearly above the average (0.97).

Headshot rate 51%+3 pp · Ø 48% better than 74%
AWP share of kills 14%+3 pp · Ø 11% better than 71%
K/D 1.16+0.19 · Ø 0.97 better than 93%
Pistol kills per match 3.1
Knife kills 3 in 105 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.8%).

2K rounds 13.8%+1.0 pp · Ø 12.8% better than 69%
3K rounds 5.1%+1.3 pp · Ø 3.8% better than 91%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 25x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 14%
Enemies flashed per round 0.32+0.05 · Ø 0.27 better than 64%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, Win rate +6 pp
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 83.8
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months unchanged at 0.81. Well above the average (0.71).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −111 ELO
20 matches · 40% win rate
In match 1 of the day −100 ELO
31 matches · 39% win rate
On Mondays −126 ELO, win rate 38%

DALE111 loses the most ELO on Dust 2: −111 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.84 · Dust 2
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis28
50% right on the average
0.83 better than 91%
86.3 better than 83%
1.22 better than 97%
54% of 143 duels better than 70%
44% of 18 situations better than 63%
Mirage24
46% better than 34%
0.82 better than 87%
85.1 better than 76%
1.18 better than 92%
65% of 119 duels better than 99%
30% of 20 situations better than 28%
Ancient21
43% better than 27%
0.81 better than 85%
84.6 better than 73%
1.10 better than 82%
58% of 91 duels better than 88%
39% of 18 situations better than 53%
Dust 220
40% better than 19%
0.78 better than 80%
83.4 better than 69%
1.09 better than 78%
57% of 90 duels better than 86%
39% of 18 situations better than 54%
Cache8
25% -
0.78 -
78.3 -
1.11-
55% of 53 duels -
38% of 8 situations -
Inferno3
100% -
0.78 -
82.9 -
1.17-
50% of 10 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DALE111 plays

Across 105 matches DALE111 averages K/R 0.81, ADR 84.1 and a rating of 1.15. Biggest strength: Opening duels won at 57%, better than 95% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 14% of level 8 players. Averages 17.7 kills per match with 51% headshots. The strongest map is Anubis with a 50% win rate in 28 matches. In 56 of 105 matches the rating was 1.10 or higher (53%), in 28 it was below 0.90. In 85 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: September 2026 at 1.29. DALE111 loses the most ELO on Dust 2 (−111 ELO, win rate 40%). Things go best on Ancient (+29 ELO, win rate 43%). From match no. 5 of the day on, things go best: 60% win rate, +26 ELO. Improved over the last three months: Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 83.8. Last 30 days: 27 matches, win rate 33%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.