DAKHAR-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average34% of 1v2s won and so well above the average (22%).
Weapons and aim
Average0.98 K/D and so slightly below the average (1.03).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average0.02 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.69 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.01. Last 3 months: 0.97 (at the start 1.01). Clearly below the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 74.0. Last 3 months: 72.4 (at the start 73.5). Clearly below the average (80.8).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 47% (at the start 50%). Slightly below the average (49%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 52% (at the start 45%). Slightly above the average (50%).
Best month: October 2026 with 2,099. Last 3 months: 2,099 (at the start 1,827).
Rounds with first kill
Best month: October 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 35%.
Patterns
From the last 99 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
DAKHAR- loses the most ELO on Ancient: −30 ELO, 40% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Nuke
- Longest win streak: 5 wins in a row · Inferno
- Most kills in a match: 35 · Cache
Maps in detail
from the last 99 matchesCompared with players on the same level who have at least 15 matches on the map.
How DAKHAR- plays
Across 99 matches DAKHAR- averages K/R 0.70, ADR 72.9 and a rating of 0.99. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.3 kills per match with 49% headshots. The strongest map is Dust 2 with a 70% win rate in 10 matches. In 35 of 99 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 46 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. DAKHAR- loses the most ELO on Ancient (−30 ELO, win rate 40%). Improved over the last three months: Win rate +7 pp, ELO +272. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 72.4. Last 30 days: 43 matches, win rate 51%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.