DAJM999

Sweden
On FACEIT since 2021 318 matches tracked 108 matches in 30 days
Last updated:
Next update possible in 1h 23m

How does DAJM999 play?

Rating 0.98 K/R 0.70 ADR 76.8 from 318 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 318 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 25%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (233 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 49%−2 pp · Ø 51% better than 29%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.97−0.06 · Ø 1.03 better than 25%
Pistol kills per match 3.0
Knife kills 8 in 318 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 26%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 22%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 48x 4K, 4 aces in 233 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 88%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 45%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.06, ELO +281
= Stayed the same
ADR at 77.5, Headshots at 50%
▼ Got worse
Win rate −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.71 (at the start 0.66). Slightly below the average (0.74).

Patterns

From the last 318 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −75 ELO
38 matches · 53% win rate
On Inferno −29 ELO
50 matches · 40% win rate
On Saturdays ±0 ELO, win rate 44%

DAJM999 loses the most ELO on Anubis: −75 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.00 · Mirage
  2. Most kills in a match: 39 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 318 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
58% better than 73%
0.74 better than 48%
78.7 better than 37%
1.04 right on the average
52% of 542 duels better than 55%
43% of 83 situations better than 65%
Inferno50
40% better than 11%
0.69 better than 23%
76.8 better than 22%
0.97 better than 20%
46% of 234 duels better than 15%
36% of 22 situations better than 46%
Ancient48
52% better than 48%
0.68 better than 18%
75.1 better than 19%
0.97 better than 27%
46% of 254 duels better than 21%
29% of 34 situations better than 27%
Anubis38
53% right on the average
0.66 better than 14%
75.2 better than 19%
0.90 better than 11%
48% of 192 duels better than 31%
42% of 24 situations better than 57%
Dust 225
40% better than 13%
0.61 better than 3%
69.6 better than 5%
0.85 better than 3%
46% of 142 duels better than 23%
53% of 17 situations better than 86%
Cache18
44% -
0.69 -
79.2 -
0.93-
56% of 117 duels -
0% of 6 situations -
Nuke17
47% better than 26%
0.69 better than 18%
75.8 better than 18%
0.96 better than 20%
37% of 89 duels better than 1%
36% of 11 situations better than 40%
Vertigo6
67% -
0.80 -
88.0 -
1.09-
57% of 35 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How DAJM999 plays

Across 318 matches DAJM999 averages K/R 0.70, ADR 76.8 and a rating of 0.98. Biggest strength: Utility hit rate at 41%, better than 88% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 22% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 50% headshots. The strongest map is Mirage with a 58% win rate in 116 matches. In 103 of 318 matches the rating was 1.10 or higher (32%), in 133 it was below 0.90. In 233 matches with detailed stats: 48 4Ks and 4 aces. Best month by rating: September 2026 at 1.02. DAJM999 loses the most ELO on Anubis (−75 ELO, win rate 53%). Things go best in match 2 of the day (+46 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +46 ELO. Improved over the last three months: K/R +0.05, Rating +0.06, ELO +281. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 77.5, Headshots at 50%. Last 30 days: 108 matches, win rate 48%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.