DAAARK

Japan
On FACEIT since 2025 306 matches tracked 92 matches in 30 days
Last updated:

How does DAAARK play?

Rating 1.05 (from 290 matches) K/R 0.77 ADR 84.2 from 306 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 290 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (50%).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 15%+4 pp · Ø 11% better than 72%
K/D 1.05+0.02 · Ø 1.03 better than 53%
Pistol kills per match 2.8
Knife kills 9 in 306 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so slightly above the average (13.4%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 46x 4K, 3 aces in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.2 · Ø 4.2 better than 50%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 62%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.76
▼ Got worse
Rating −0.06, ADR −4.2, Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 306 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −60 ELO
32 matches · 41% win rate
In match 4 of the day −49 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 +75 ELO, win rate 47%
On Fridays +25 ELO, win rate 44%

DAAARK loses the most ELO on Nuke: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Highest rating in a match: 2.03 · Cache
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 306 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
60% better than 79%
0.82 better than 81%
88.6 better than 82%
1.14 better than 79%
53% of 391 duels better than 56%
49% of 51 situations better than 79%
Mirage77
48% better than 36%
0.75 better than 53%
83.3 better than 61%
1.02 better than 44%
53% of 343 duels better than 60%
29% of 35 situations better than 23%
Ancient45
53% right on the average
0.75 right on the average
83.1 better than 57%
1.05 better than 54%
49% of 178 duels better than 35%
46% of 26 situations better than 73%
Anubis38
53% right on the average
0.70 better than 26%
80.0 better than 43%
0.93 better than 13%
55% of 187 duels better than 67%
38% of 21 situations right on the average
Nuke32
41% better than 13%
0.78 better than 59%
84.4 better than 60%
1.06 right on the average
49% of 126 duels better than 29%
35% of 20 situations better than 39%
Inferno16
50% better than 35%
0.71 better than 28%
76.6 better than 21%
0.97 better than 17%
52% of 69 duels better than 40%
40% of 10 situations better than 55%
Cache12
33% -
0.84 -
87.1 -
1.17-
56% of 62 duels -
38% of 8 situations -
Overpass3
67% -
0.76 -
81.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How DAAARK plays

Across 306 matches DAAARK averages K/R 0.77 and ADR 84.2; the rating across the 290 rated matches is 1.05. Averages 16.9 kills per match with 54% headshots. The strongest map is Dust 2 with a 60% win rate in 83 matches. In 132 of 290 matches the rating was 1.10 or higher (46%), in 102 it was below 0.90. In 250 matches with detailed stats: 46 4Ks and 3 aces. Best month by rating: June 2026 at 1.15. DAAARK loses the most ELO on Nuke (−60 ELO, win rate 41%). Things go best on Ancient (+74 ELO, win rate 53%). Match no. 2 of the day goes best: 60% win rate, +47 ELO. Got weaker: Rating −0.06, ADR −4.2, Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 92 matches, win rate 51%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.