D9D9_BEH9

Russia
On FACEIT since 2025 130 matches tracked 40 matches in 30 days
Last updated:

How does D9D9_BEH9 play?

Rating 1.02 (from 80 matches) K/R 0.72 ADR 78.5 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 43%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 80 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average.
Headshots
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

all ELO ranges

Compared with 2,094 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 53%+2 pp · Ø 51% better than 63%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 87%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 1.02−0.02 · Ø 1.04 better than 42%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 61%
3K rounds 3.4%−0.8 pp · Ø 4.2% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 17x 4K, 1 ace in 80 matches

Utility and deaths

Average
Nades, flashes and deaths

33% of nades dealing damage or blinding and so slightly below the average (35%).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 61%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
ADR +5.4
= Stayed the same
K/R at 0.72, Win rate at 48%
▼ Got worse
Headshots −4 pp, ELO −85

Sep to Oct 2026 compared with Jan to Feb 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOct

Best month: January 2026 with 0.80. Last 3 months: 0.72 (at the start 0.71). Just below the average (0.74).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −6 ELO
34 matches · 44% win rate
In match 2 of the day +8 ELO
20 matches · 30% win rate
On Thursdays −45 ELO, win rate 40%

D9D9_BEH9 loses the most ELO on Dust 2: −6 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.80 · Mirage
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
49% better than 39%
0.71 better than 33%
76.9 better than 27%
1.01 better than 41%
56% of 94 duels better than 75%
33% of 18 situations better than 36%
Dust 234
44% better than 20%
0.70 better than 30%
77.5 better than 31%
1.03 better than 47%
52% of 97 duels right on the average
23% of 13 situations better than 13%
Ancient16
69% better than 94%
0.76 better than 58%
80.8 better than 46%
1.05-
47% of 38 duels better than 25%
75% of 8 situations better than 97%
Anubis11
45% -
0.71 -
82.2 -
0.88-
46% of 39 duels -
17% of 6 situations -
Inferno8
50% -
0.76 -
79.7 -
1.15-
58% of 24 duels -
100% of 1 situations -
Nuke6
0% -
0.77 -
83.2 -
1.07-
63% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D9D9_BEH9 plays

Across 130 matches D9D9_BEH9 averages K/R 0.72 and ADR 78.5; the rating across the 80 rated matches is 1.02. Biggest strength: Headshot rate at 57%, better than 87% of level 10 · all ELO ranges players. Most room to improve: 3K rounds at 3.4%, better than only 19% of level 10 · all ELO ranges players. Averages 16.5 kills per match with 57% headshots. The strongest map is Ancient with a 69% win rate in 16 matches. In 29 of 80 matches the rating was 1.10 or higher (36%), in 31 it was below 0.90. In 80 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: September 2026 at 1.03. D9D9_BEH9 loses the most ELO on Dust 2 (−6 ELO, win rate 44%). Things go best on Mirage (+224 ELO, win rate 49%). Improved over the last three months: ADR +5.4. Got weaker: Headshots −4 pp, ELO −85. Unchanged in recent months: K/R at 0.72, Win rate at 48%. Last 30 days: 40 matches, win rate 48%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.