D9D9Vladuk

Ukraine
186 matches tracked 71 matches in 30 days
Last updated:

How does D9D9Vladuk play?

Rating 0.97 (from 165 matches) K/R 0.67 ADR 74.4 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 165 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 24% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 49%−3 pp · Ø 52% better than 26%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 12%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (51%).

Headshot rate 32%−19 pp · Ø 51% better than 1%
AWP share of kills 16%+4 pp · Ø 12% better than 73%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.3
Knife kills 10 in 186 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 18%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 9%
MVPs per match 2.0−0.4 · Ø 2.4 better than 13%
4Ks and aces 13x 4K, 3 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 63%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 71%
Enemies flashed per round 0.34+0.04 · Ø 0.30 better than 63%
Deaths per round 67%−5 pp · Ø 72% better than 90%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +631
= Stayed the same
Headshots at 32%
▼ Got worse
K/R −0.09, Rating −0.13, ADR −5.5, Win rate −7 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: May 2026 with 0.76. Last 3 months: 0.65 (at the start 0.74). Clearly below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −25 ELO
45 matches · 51% win rate
On Mirage −1 ELO
40 matches · 50% win rate
Between 18:00 and 24:00 +23 ELO, win rate 51%
On Sundays +26 ELO, win rate 49%

D9D9Vladuk loses the most ELO from match 5 of the day: −25 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.83 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
46% better than 27%
0.65 better than 10%
73.0 better than 12%
0.95 better than 18%
52% of 177 duels right on the average
35% of 40 situations better than 41%
Mirage40
50% better than 39%
0.65 better than 10%
74.4 better than 17%
0.89 better than 6%
41% of 146 duels better than 5%
52% of 25 situations better than 85%
Anubis25
56% better than 63%
0.71 better than 30%
77.8 better than 31%
1.04 better than 47%
56% of 108 duels better than 71%
50% of 8 situations better than 77%
Inferno18
72% better than 92%
0.69 better than 14%
76.3 better than 16%
0.98 better than 16%
51% of 63 duels better than 27%
50% of 12 situations better than 76%
Cache17
71% -
0.68 -
74.0 -
0.93-
50% of 48 duels -
44% of 9 situations -
Ancient14
64% -
0.74 -
74.1 -
1.12-
63% of 48 duels -
67% of 3 situations -
Nuke14
71% -
0.65 -
72.5 -
1.00-
47% of 45 duels -
50% of 8 situations -
Overpass4
50% -
0.72 -
78.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How D9D9Vladuk plays

Across 186 matches D9D9Vladuk averages K/R 0.67 and ADR 74.4; the rating across the 165 rated matches is 0.97. Biggest strength: Deaths per round at just 67% (lower is better), better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 14.9 kills per match with 32% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 48 of 165 matches the rating was 1.10 or higher (29%), in 75 it was below 0.90. In 139 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: July 2026 at 1.08. D9D9Vladuk loses the most ELO from match 5 of the day (−25 ELO, win rate 51%). Things go best in match 1 of the day (+124 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, +124 ELO. Improved over the last three months: ELO +631. Got weaker: K/R −0.09, Rating −0.13, ADR −5.5, Win rate −7 pp. Unchanged in recent months: Headshots at 32%. Last 30 days: 71 matches, win rate 61%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.