D9D9TOR

Japan
211 matches tracked 99 matches in 30 days
Last updated:

How does D9D9TOR play?

Rating 0.94 (from 188 matches) K/R 0.67 ADR 73.3 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 188 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (174 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 47%−5 pp · Ø 52% better than 12%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 37%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.05).

Headshot rate 55%+3 pp · Ø 52% better than 70%
AWP share of kills 11%−1 pp · Ø 12% better than 58%
K/D 0.93−0.12 · Ø 1.05 better than 8%
Pistol kills per match 2.7
Knife kills 4 in 211 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.6%).

2K rounds 11.3%−2.3 pp · Ø 13.6% better than 4%
3K rounds 3.4%−0.9 pp · Ø 4.3% better than 15%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 21x 4K, 4 aces in 174 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.12−0.20 · Ø 0.32 better than 4%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +9 pp, ELO +279
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.07, Rating −0.17, ADR −5.1

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months: 0.65 (at the start 0.72). Clearly below the average (0.75).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −129 ELO
41 matches · 32% win rate
On Mirage −116 ELO
50 matches · 48% win rate
Between 12:00 and 18:00 −136 ELO, win rate 45%
On Wednesdays −27 ELO, win rate 32%

D9D9TOR loses the most ELO in match 2 of the day: −129 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Highest rating in a match: 1.87 · Cache
  3. Most kills in a match: 35 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
48% better than 28%
0.68 better than 16%
76.5 better than 23%
0.96 better than 19%
51% of 170 duels better than 42%
42% of 24 situations better than 60%
Dust 249
51% better than 41%
0.67 better than 14%
73.3 better than 12%
0.95 better than 16%
47% of 197 duels better than 22%
47% of 19 situations better than 74%
Inferno29
41% better than 10%
0.65 better than 4%
70.9 better than 3%
0.91 better than 4%
47% of 101 duels better than 14%
45% of 11 situations better than 68%
Ancient28
64% better than 83%
0.69 better than 19%
74.0 better than 11%
0.97 better than 21%
47% of 113 duels better than 21%
45% of 11 situations better than 69%
Anubis22
45% better than 22%
0.63 better than 5%
69.4 better than 3%
0.93 better than 12%
47% of 78 duels better than 22%
23% of 13 situations better than 15%
Cache17
59% better than 56%
0.65 better than 5%
71.1 better than 3%
0.91 better than 5%
47% of 68 duels better than 14%
25% of 8 situations better than 18%
Nuke12
33% -
0.67 -
72.7 -
0.90-
43% of 49 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D9D9TOR plays

Across 211 matches D9D9TOR averages K/R 0.67 and ADR 73.3; the rating across the 188 rated matches is 0.94. Most room to improve: Damage per round (ADR) at 73.3, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 14.5 kills per match with 55% headshots. The strongest map is Ancient with a 64% win rate in 28 matches. In 54 of 188 matches the rating was 1.10 or higher (29%), in 96 it was below 0.90. In 174 matches with detailed stats: 21 4Ks and 4 aces. Best month by rating: June 2026 at 1.21. D9D9TOR loses the most ELO in match 2 of the day (−129 ELO, win rate 32%). Things go best on Ancient (+115 ELO, win rate 64%). Match no. 4 of the day goes best: 57% win rate, −53 ELO. Improved over the last three months: Headshots +9 pp, ELO +279. Got weaker: K/R −0.07, Rating −0.17, ADR −5.1. Unchanged in recent months: Win rate at 50%. Last 30 days: 99 matches, win rate 52%, net ELO −171.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.