D9D9NEKIT

Belarus
On FACEIT since 2015 258 matches tracked 31 matches in 30 days
Last updated:

How does D9D9NEKIT play?

Rating 1.00 (from 234 matches) K/R 0.69 ADR 75.1 from 258 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 234 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (204 matches).

2,750-2,999 ELO

Compared with 11,153 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 6%
Opening duels won 48%−4 pp · Ø 52% better than 17%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 83%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 75%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.03−0.02 · Ø 1.05 better than 36%
Pistol kills per match 2.3
Knife kills 4 in 258 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 18%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 18%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 23x 4K, 3 aces in 204 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 49%
Enemies flashed per round 0.40+0.09 · Ø 0.31 better than 77%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 74.9, Headshots at 56%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.72
AprMayJunJulAugSepOct

Best month: April 2026 with 0.72. Last 3 months: 0.69 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 258 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −66 ELO
68 matches · 38% win rate
In match 1 of the day −11 ELO
49 matches · 45% win rate
On Wednesdays −15 ELO, win rate 38%

D9D9NEKIT loses the most ELO on Dust 2: −66 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Nuke
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.57 · Nuke

Maps in detail

from the last 258 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 268
38% better than 7%
0.70 better than 25%
73.9 better than 14%
1.02 better than 35%
46% of 162 duels better than 19%
35% of 57 situations better than 40%
Mirage58
60% better than 78%
0.66 better than 11%
73.1 better than 11%
0.95 better than 16%
42% of 172 duels better than 6%
43% of 42 situations better than 64%
Anubis50
54% better than 51%
0.67 better than 13%
73.0 better than 9%
0.97 better than 21%
46% of 159 duels better than 18%
37% of 35 situations better than 46%
Ancient39
64% better than 82%
0.75 right on the average
81.9 better than 49%
1.08 better than 60%
49% of 138 duels better than 32%
48% of 29 situations better than 73%
Nuke24
54% better than 44%
0.72 better than 27%
76.6 better than 21%
1.00 better than 26%
52% of 66 duels better than 44%
29% of 21 situations better than 25%
Cache10
20% -
0.60 -
69.3 -
0.85-
39% of 23 duels -
57% of 7 situations -
Inferno8
63% -
0.83 -
84.7 -
1.20-
63% of 24 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D9D9NEKIT plays

Across 258 matches D9D9NEKIT averages K/R 0.69 and ADR 75.1; the rating across the 234 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 81% of level 10 · 2,750-2,999 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.4 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 39 matches. In 81 of 234 matches the rating was 1.10 or higher (35%), in 96 it was below 0.90. In 204 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.04. D9D9NEKIT loses the most ELO on Dust 2 (−66 ELO, win rate 38%). Things go best on Mirage (+105 ELO, win rate 60%). Match no. 2 of the day goes best: 61% win rate, +24 ELO. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 74.9, Headshots at 56%, Win rate at 51%. Last 30 days: 31 matches, win rate 58%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.