D9D9BOR9AA

IL
200 matches tracked 78 matches in 30 days
Last updated:

How does D9D9BOR9AA play?

Rating 1.20 (from 80 matches) K/R 0.81 ADR 83.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94% on level 10
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 80 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 36% good 1.10 to 1.29 16% normal 0.90 to 1.09 15% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 47%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 38%+27 pp better than 99%
K/D 1.13+0.10 better than 79%
Pistol kills per match 3.1
Knife kills 4 in 200 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.2%+1.9 pp better than 86%
Rounds with 3K 5.5%+1.4 pp better than 90%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 28x 4K, 3 aces in 139 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 29%−6 pp better than 15%
Utility damage per round 2.6−1.5 better than 12%
Enemies flashed per round 0.15−0.15 better than 12%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.05, ELO +578
= Stayed the same
ADR at 83.8
▼ Got worse
Headshots −11 pp, Win rate −3 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.83 (at the start 0.78).

Patterns

From the last 200 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
43 matches · 49% wins
On Anubis −85 ELO
20 matches · 40% wins
On Mondays −148 ELO, win rate 47%

D9D9BOR9AA loses the most ELO in match 1 of the day: −120 ELO, 49% wins

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Most kills in a match: 48 · Anubis
  3. Highest rating in a match: 1.94 · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
54% better than 58%
0.78 better than 68%
82.3 better than 58%
1.16 better than 83%
63% of 263 duels better than 94%
39% of 38 situations better than 53%
Mirage58
64% better than 89%
0.84 better than 87%
85.5 better than 72%
1.29-
57% of 242 duels better than 80%
40% of 30 situations better than 56%
Ancient23
52% better than 47%
0.87 better than 93%
85.3 better than 70%
1.32-
54% of 117 duels better than 66%
29% of 14 situations better than 30%
Anubis20
40% better than 12%
0.73 better than 44%
77.4 better than 30%
1.03-
52% of 93 duels better than 53%
23% of 13 situations better than 18%
Inferno19
74% better than 94%
0.86 better than 88%
85.1 better than 66%
1.36-
51% of 84 duels better than 41%
44% of 9 situations better than 62%
Cache9
78% -
0.93 -
92.0 -
1.26-
67% of 54 duels -
40% of 5 situations -
Nuke8
38% -
0.70 -
70.7 -
1.09-
47% of 38 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D9D9BOR9AA plays

Across 200 matches D9D9BOR9AA averages K/R 0.81 and ADR 83.0; the rating across the 80 rated matches is 1.20. Biggest strength: Rating at 1.20. That is better than 94% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 17.5 kills per match, 41% of them headshots. The strongest map is Inferno with a 74% win rate in 19 matches. In 47 of 80 matches the rating was 1.10 or higher (59%), in 21 it was below 0.90. In 139 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: October 2026 at 1.23. D9D9BOR9AA loses the most ELO in match 1 of the day (−120 ELO, win rate 49%). Things go best in match 2 of the day (+46 ELO, win rate 71%). Improved over the last three months: K/R +0.05, ELO +578. Got weaker: Headshots −11 pp, Win rate −3 pp. Unchanged in recent months: ADR at 83.8. Last 30 days: 78 matches, win rate 58%, ELO balance −95.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.