D9D9BOBA

Russia
On FACEIT since 2023 210 matches tracked 96 matches in 30 days
ELO ▲ 434
2,519
30-day peak: 2,519
Rank EU
#50,577
Russia #14,445 in Russia
Last updated:

How does D9D9BOBA play?

Rating 1.16 (from 160 matches) K/R 0.78 ADR 85.2 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 160 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 26% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).

2,500-2,749 ELO

Compared with 2,529 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 59%+7 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 96%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.7
Zeus kills1 in 210 matches
Knife kills 4 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.5% of rounds and so well above the average (4.2%).

2K rounds 15.7%+2.1 pp · Ø 13.6% better than 90%
3K rounds 5.5%+1.3 pp · Ø 4.2% better than 90%
MVPs per match 2.5+0.1 · Ø 2.4 better than 65%
4Ks and aces 34x 4K, 4 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 4.6+0.5 · Ø 4.1 better than 66%
Enemies flashed per round 0.51+0.21 · Ø 0.30 better than 91%
Deaths per round 69%−3 pp · Ø 72% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.15, Rating +0.20, ADR +13.9, Headshots +2 pp, Win rate +6 pp
= Stayed the same
ELO at 2,208
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 1.06. Last 3 months: 0.85 (at the start 0.70). Clearly above the average (0.75).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −57 ELO
42 matches · 48% win rate
On Ancient −30 ELO
54 matches · 52% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 42%
On Mondays −26 ELO, win rate 41%

D9D9BOBA loses the most ELO on Dust 2: −57 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Mirage
  2. Most kills in a match: 48 · Inferno
  3. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis57
63% better than 81%
0.81 better than 78%
89.0 better than 83%
1.15 better than 82%
60% of 196 duels better than 89%
35% of 46 situations better than 42%
Ancient54
52% better than 45%
0.77 better than 61%
84.2 better than 63%
1.10 better than 71%
62% of 169 duels better than 93%
31% of 29 situations better than 31%
Dust 242
48% better than 34%
0.75 right on the average
81.9 better than 52%
1.12 better than 71%
62% of 117 duels better than 93%
36% of 14 situations better than 43%
Mirage26
46% better than 26%
0.81 better than 77%
86.6 better than 75%
1.24 better than 93%
54% of 74 duels better than 64%
33% of 15 situations better than 34%
Nuke11
36% -
0.57 -
66.3 -
0.86-
35% of 23 duels -
50% of 2 situations -
Cache10
90% -
0.86 -
91.3 -
1.34-
46% of 37 duels -
33% of 9 situations -
Inferno9
56% -
0.87 -
94.7 -
1.44-
69% of 32 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D9D9BOBA plays

Across 210 matches D9D9BOBA averages K/R 0.78 and ADR 85.2; the rating across the 160 rated matches is 1.16. Biggest strength: Opening duels won at 59%, better than 94% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Cache with a 90% win rate in 10 matches. In 89 of 160 matches the rating was 1.10 or higher (56%), in 43 it was below 0.90. In 113 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: August 2026 at 1.51. D9D9BOBA loses the most ELO on Dust 2 (−57 ELO, win rate 48%). Things go best on Anubis (+9 ELO, win rate 63%). Match no. 4 of the day goes best: 66% win rate, −5 ELO. Improved over the last three months: K/R +0.15, Rating +0.20, ADR +13.9, Headshots +2 pp, Win rate +6 pp. Unchanged in recent months: ELO at 2,208. Last 30 days: 96 matches, win rate 59%, net ELO −62.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.