D4xy__

Czech Republic
41 matches tracked
Last updated:

How does D4xy__ play?

Rating 1.12 K/R 0.77 ADR 78.1 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 41 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 24% good 1.10 to 1.29 12% normal 0.90 to 1.09 15% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average.
Multi-killsClutcher
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 5%
Opening duels won 54%+3 pp · Ø 51% better than 83%

Clutch

Average
Last one alive

3.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 72%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 3.0+1.3 · Ø 1.7 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 45%−2 pp · Ø 47% better than 44%
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.14+0.11 · Ø 1.03 better than 93%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 99%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 80%
MVPs per match 2.1−0.2 · Ø 2.3 better than 40%
4Ks and aces 7x 4K, 0 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.26−0.01 · Ø 0.27 better than 51%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.14, Rating +0.16, ADR +12.1, ELO +126
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −7 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Last 3 months: 0.84 (at the start 0.70). Clearly above the average (0.74).

Patterns

Soon this shows where D4xy__ loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Mirage with 11 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Highest rating in a match: 2.13 · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage11
36% -
0.79 -
80.1 -
1.12-
43% of 21 duels -
23% of 13 situations -
Dust 210
60% -
0.75 -
77.5 -
1.10-
50% of 30 duels -
38% of 8 situations -
Ancient8
50% -
0.70 -
71.2 -
1.02-
44% of 16 duels -
60% of 10 situations -
Inferno6
67% -
0.77 -
73.4 -
1.17-
73% of 11 duels -
0% of 3 situations -
Anubis4
75% -
0.87 -
92.1 -
1.27-
70% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4xy__ plays

Across 41 matches D4xy__ averages K/R 0.77, ADR 78.1 and a rating of 1.12. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: Rounds with first kill at 6%, better than only 5% of level 7 players. Averages 16.6 kills per match with 45% headshots. The strongest map is Dust 2 with a 60% win rate in 10 matches. In 19 of 41 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 20 matches with detailed stats: 7 4Ks and 0 aces. Improved over the last three months: K/R +0.14, Rating +0.16, ADR +12.1, ELO +126. Got weaker: Headshots −7 pp, Win rate −7 pp.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.