D4wixco

South Korea
188 matches tracked 41 matches in 30 days
Last updated:

How does D4wixco play?

Rating 1.00 K/R 0.70 ADR 77.4 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 188 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 19%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (168 matches).

Level 7

Compared with 1,194 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 88%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 39%−1 pp · Ø 40% better than 56%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 65%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so clearly below the average (47%).

Headshot rate 42%−5 pp · Ø 47% better than 29%
AWP share of kills 19%+8 pp · Ø 11% better than 84%
K/D 1.02−0.01 · Ø 1.03 better than 67%
Pistol kills per match 2.6
Knife kills 1 in 188 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 46%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 24%
MVPs per match 2.2−0.1 · Ø 2.3 better than 53%
4Ks and aces 28x 4K, 3 aces in 168 matches

Utility and deaths

Average
Nades, flashes and deaths

0.07 enemies flashed per round and so well below the average (0.27).

Utility hit rate 40%+4 pp · Ø 36% better than 81%
Utility damage per round 6.4+2.2 · Ø 4.2 better than 91%
Enemies flashed per round 0.07−0.20 · Ø 0.27 better than 5%
Deaths per round 68%−4 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 77.6
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months unchanged at 0.70. Slightly below the average (0.74).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −113 ELO
86 matches · 38% win rate
On Mirage −85 ELO
65 matches · 49% win rate
Between 18:00 and 24:00 −27 ELO, win rate 45%
On Tuesdays +29 ELO, win rate 43%

D4wixco loses the most ELO from match 5 of the day: −113 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 39 · Anubis
  3. Highest rating in a match: 2.07 · Mirage

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
49% better than 46%
0.71 better than 44%
79.5 better than 52%
1.04 better than 64%
60% of 270 duels better than 94%
42% of 59 situations better than 62%
Anubis43
60% better than 84%
0.75 better than 67%
82.2 better than 71%
1.08 better than 81%
55% of 184 duels better than 74%
39% of 23 situations better than 54%
Inferno26
65% better than 86%
0.66 better than 29%
75.5 better than 36%
0.94 better than 34%
54% of 122 duels better than 71%
50% of 16 situations better than 79%
Ancient22
50% right on the average
0.69 better than 34%
75.7 better than 26%
0.98 better than 47%
54% of 83 duels better than 75%
40% of 20 situations better than 57%
Nuke20
40% better than 12%
0.66 better than 17%
70.7 better than 12%
0.95 better than 27%
44% of 63 duels better than 18%
14% of 14 situations better than 4%
Cache9
33% -
0.63 -
71.3 -
0.86-
55% of 33 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4wixco plays

Across 188 matches D4wixco averages K/R 0.70, ADR 77.4 and a rating of 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 94% of level 7 players. Most room to improve: 3K rounds at 3.2%, better than only 24% of level 7 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Inferno with a 65% win rate in 26 matches. In 65 of 188 matches the rating was 1.10 or higher (35%), in 76 it was below 0.90. In 168 matches with detailed stats: 28 4Ks and 3 aces. Best month by rating: July 2026 at 1.04. D4wixco loses the most ELO from match 5 of the day (−113 ELO, win rate 38%). Things go best on Inferno (+113 ELO, win rate 65%). Match no. 2 of the day goes best: 77% win rate, +55 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 77.6. Last 30 days: 41 matches, win rate 59%, net ELO +47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.