D4veRR

Germany
173 matches tracked 35 matches in 30 days
Last updated:

How does D4veRR play?

Rating 0.88 K/R 0.63 ADR 68.1 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 6%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 173 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 36%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 46%−3 pp · Ø 49% better than 20%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 36%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 31%

Weapons and aim

Weakness
Where do the kills come from?

0.86 K/D and so clearly below the average (0.98).

Headshot rate 38%−9 pp · Ø 47% better than 11%
AWP share of kills 23%+12 pp · Ø 11% better than 90%
K/D 0.86−0.12 · Ø 0.98 better than 6%
Pistol kills per match 2.6
Knife kills 4 in 173 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so clearly below the average (12.9%).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 10%
3K rounds 2.9%−0.9 pp · Ø 3.8% better than 11%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 12x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 56%
Enemies flashed per round 0.34+0.08 · Ø 0.26 better than 70%
Deaths per round 74%+1 pp · Ø 73% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.63, Rating at 0.87, ADR at 67.9, Win rate at 50%, ELO at 1,505
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.63 (at the start 0.65). Clearly below the average (0.71).

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −96 ELO
21 matches · 38% win rate
On Mirage −91 ELO
32 matches · 41% win rate
On Sundays −50 ELO, win rate 43%

D4veRR loses the most ELO on Inferno: −96 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Mirage
  2. Longest win streak: 4 wins in a row · Mirage
  3. Most kills in a match: 31 · Mirage

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
52% better than 56%
0.63 better than 11%
68.0 better than 5%
0.88 better than 12%
49% of 188 duels better than 44%
24% of 25 situations better than 13%
Mirage32
41% better than 22%
0.60 better than 6%
64.6 better than 2%
0.83 better than 5%
38% of 141 duels better than 4%
44% of 16 situations better than 68%
Ancient29
62% better than 84%
0.62 better than 5%
68.0 better than 2%
0.85 better than 6%
48% of 113 duels better than 37%
33% of 21 situations better than 38%
Anubis25
52% better than 48%
0.63 better than 11%
67.5 better than 4%
0.90 better than 17%
47% of 118 duels better than 33%
58% of 12 situations better than 92%
Inferno21
38% better than 14%
0.64 better than 18%
69.1 better than 9%
0.91 better than 24%
56% of 94 duels better than 78%
44% of 9 situations better than 66%
Nuke9
44% -
0.69 -
71.5 -
0.93-
48% of 44 duels -
22% of 9 situations -
Cache8
50% -
0.68 -
73.7 -
0.94-
47% of 38 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4veRR plays

Across 173 matches D4veRR averages K/R 0.63, ADR 68.1 and a rating of 0.88. Biggest strength: Utility hit rate at 39%, better than 77% of level 7 players. Most room to improve: Damage per round (ADR) at 68.1, better than only 3% of level 7 players. Averages 13.9 kills per match with 38% headshots. The strongest map is Ancient with a 62% win rate in 29 matches. In 39 of 173 matches the rating was 1.10 or higher (23%), in 98 it was below 0.90. In 122 matches with detailed stats: 12 4Ks and 2 aces. Best month by rating: June 2026 at 0.95. D4veRR loses the most ELO on Inferno (−96 ELO, win rate 38%). Things go best in match 1 of the day (+201 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +201 ELO. Improved over the last three months: Headshots +3 pp. Unchanged in recent months: K/R at 0.63, Rating at 0.87, ADR at 67.9, Win rate at 50%, ELO at 1,505. Last 30 days: 35 matches, win rate 54%, net ELO +86.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.