D4rth_Invi
How does D4rth_Invi play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (10%).
Clutch
Strength28% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average45% headshots and so clearly below the average (49%).
Impact
WeaknessExactly 2 kills in 11.6% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.78. Last 3 months: 0.69 (at the start 0.72). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.10. Last 3 months: 0.98 (at the start 1.07). Slightly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 88.1. Last 3 months: 78.9 (at the start 80.9). Just below the average (80.4).
Share of headshot kills
Best month: August 2026 with 48%. Last 3 months: 46% (at the start 44%). Clearly below the average (49%).
Matches won (win rate)
Best month: July 2026 with 60%. Last 3 months: 42% (at the start 46%). Well below the average (49%).
Best month: July 2026 with 2,237. Last 3 months: 2,191 (at the start 2,207).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 108 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
D4rth_Invi loses the most ELO on Inferno: −22 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 41 · Ancient
- Highest rating in a match: 2.58 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
Maps in detail
from the last 108 matchesCompared with players on the same level who have at least 15 matches on the map.
How D4rth_Invi plays
Across 108 matches D4rth_Invi averages K/R 0.70 and ADR 79.7; the rating across the 87 rated matches is 1.01. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 45% headshots. The strongest map is Nuke with a 64% win rate in 11 matches. In 36 of 87 matches the rating was 1.10 or higher (41%), in 37 it was below 0.90. In 62 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 1.10. D4rth_Invi loses the most ELO on Inferno (−22 ELO, win rate 45%). Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.09, Win rate −4 pp. Unchanged in recent months: K/R at 0.69, ADR at 78.9, ELO at 2,191. Last 30 days: 35 matches, win rate 43%, net ELO +26.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.