D4rthVad3R-

Mongolia
On FACEIT since 2015 95 matches tracked 29 matches in 30 days
ELO
1,970
Peak across the last 95 matches: 2,079
Rank SEA ▼ 2,252 places
#6,087
30 days · prev. #3,835 · best #3,835
Last updated:

How does D4rthVad3R- play?

Rating 0.96 K/R 0.68 ADR 79.5 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 22% very weak below 0.75 24%
better than most on level 9 about average weaker than most
Level 9

Compared with 1,551 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−3 pp · Ø 50% better than 22%

Clutch

Average
Last one alive

20% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 55%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

33% headshots and so well below the average (48%).

Headshot rate 33%−15 pp · Ø 48% better than 1%
AWP share of kills 19%+9 pp · Ø 10% better than 84%
K/D 0.95−0.03 · Ø 0.98 better than 28%
Pistol kills per match 2.9
Knife kills 3 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 43%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 31%
MVPs per match 2.3+0.1 · Ø 2.2 better than 59%
4Ks and aces 14x 4K, 2 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 49%+13 pp · Ø 36% better than 99%
Utility damage per round 7.2+3.0 · Ø 4.2 better than 96%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 72%−1 pp · Ø 73% better than 52%

Progress

One value per month, dashed line is the level 9 average
Whether D4rthVad3R- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 95 matches, all from the last 3 months.

Kills per round (K/R)

0.66
AugSepOct

Best month: August 2026 with 0.71.

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
23 matches · 52% win rate
Between 18:00 and 24:00 +25 ELO, win rate 40%

D4rthVad3R- loses the most ELO on Dust 2: −1 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Inferno
  2. Highest rating in a match: 1.82 · Dust 2
  3. Longest win streak: 4 wins in a row · Ancient

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
43% better than 24%
0.67 better than 23%
79.4 better than 48%
0.91 better than 16%
46% of 127 duels better than 25%
35% of 20 situations better than 43%
Dust 223
52% right on the average
0.73 right on the average
81.9 better than 60%
1.04 better than 59%
48% of 106 duels better than 36%
36% of 22 situations better than 46%
Ancient15
60% better than 79%
0.60 better than 3%
73.2 better than 13%
0.91 better than 16%
41% of 44 duels better than 7%
60% of 10 situations better than 92%
Inferno10
40% -
0.70 -
82.6 -
1.00-
50% of 48 duels -
20% of 5 situations -
Anubis9
33% -
0.68 -
79.0 -
0.91-
48% of 67 duels -
40% of 5 situations -
Cache8
50% -
0.70 -
77.7 -
1.03-
46% of 39 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4rthVad3R- plays

Across 95 matches D4rthVad3R- averages K/R 0.68, ADR 79.5 and a rating of 0.96. Biggest strength: Utility hit rate at 49%, better than 99% of level 9 players. Most room to improve: Headshot rate at 33%, better than only 1% of level 9 players. Averages 15.3 kills per match with 33% headshots. The strongest map is Ancient with a 60% win rate in 15 matches. In 29 of 95 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 95 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: August 2026 at 1.01. D4rthVad3R- loses the most ELO on Dust 2 (−1 ELO, win rate 52%). Things go best on Mirage (+50 ELO, win rate 43%). Last 30 days: 29 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.