D4k1ng-

Turkey
On FACEIT since 2024 252 matches tracked 52 matches in 30 days
Last updated:

How does D4k1ng- play?

Rating 1.08 K/R 0.77 ADR 81.6 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 252 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 22%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (216 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 51%−1 pp · Ø 52% better than 41%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 52%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 58%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just above the average (51%).

Headshot rate 52%+1 pp · Ø 51% better than 57%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.03 · Ø 1.04 better than 56%
Pistol kills per match 3.0
Knife kills 2 in 252 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.6%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 66%
3K rounds 4.5%+0.3 pp · Ø 4.2% better than 63%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 7 aces in 216 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 49%
Enemies flashed per round 0.45+0.15 · Ø 0.30 better than 86%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.77, Rating at 1.07, ADR at 81.7
▼ Got worse
Win rate −16 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months unchanged at 0.77. Just above the average (0.75).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −91 ELO
50 matches · 56% win rate
On Anubis −88 ELO
47 matches · 51% win rate
Between 12:00 and 18:00 −129 ELO, win rate 14%
On Tuesdays +57 ELO, win rate 40%

D4k1ng- loses the most ELO on Ancient: −91 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.53 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
49% better than 36%
0.80 better than 73%
85.9 better than 71%
1.13 better than 75%
51% of 332 duels better than 45%
42% of 57 situations better than 58%
Ancient50
56% better than 61%
0.74 better than 43%
78.1 better than 29%
1.03 better than 44%
52% of 191 duels right on the average
27% of 33 situations better than 24%
Anubis47
51% better than 42%
0.77 better than 58%
82.7 better than 55%
1.06 better than 52%
52% of 200 duels right on the average
35% of 31 situations better than 40%
Mirage34
50% better than 38%
0.77 better than 59%
81.7 better than 51%
1.07 better than 58%
50% of 157 duels better than 38%
41% of 17 situations better than 59%
Inferno28
57% better than 51%
0.81 better than 64%
83.3 better than 41%
1.17 better than 69%
50% of 109 duels better than 26%
33% of 21 situations better than 36%
Nuke12
25% -
0.60 -
63.5 -
0.84-
47% of 51 duels -
0% of 7 situations -
Cache8
38% -
0.69 -
76.1 -
0.94-
52% of 48 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4k1ng- plays

Across 252 matches D4k1ng- averages K/R 0.77, ADR 81.6 and a rating of 1.08. Most room to improve: Utility hit rate at 29%, better than only 15% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 52% headshots. The strongest map is Inferno with a 57% win rate in 28 matches. In 112 of 252 matches the rating was 1.10 or higher (44%), in 89 it was below 0.90. In 216 matches with detailed stats: 45 4Ks and 7 aces. Best month by rating: October 2026 at 1.19. D4k1ng- loses the most ELO on Ancient (−91 ELO, win rate 56%). Things go best in match 2 of the day (+163 ELO, win rate 72%). Match no. 2 of the day goes best: 72% win rate, +163 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −16 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.07, ADR at 81.7. Last 30 days: 52 matches, win rate 48%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.