D4_W1tch
How does D4_W1tch play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Average16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.90 K/D and so slightly below the average (0.98).
Impact
WeaknessExactly 3 kills in 2.2% of rounds and so well below the average (3.8%).
Utility and deaths
Average41% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.70. Last 3 months: 0.62 (at the start 0.64). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 0.97. Last 3 months unchanged at 0.87. Well below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 79.0. Last 3 months: 71.9 (at the start 73.7). Clearly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months: 40% (at the start 50%). Well below the average (47%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 48% (at the start 53%). Just above the average (47%).
Best month: July 2026 with 1,500. Last 3 months: 1,495 (at the start 1,500).
Rounds with first kill
Best month: October 2026 with 10%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 121 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
D4_W1tch loses the most ELO in match 1 of the day: −29 ELO, 43% win rate
Records and milestones
from recorded matches- Longest win streak: 9 wins in a row · Mirage
- Highest rating in a match: 1.57 · Dust 2
- Most kills in a match: 31 · Dust 2
Maps in detail
from the last 121 matchesCompared with players on the same level who have at least 15 matches on the map.
How D4_W1tch plays
Across 121 matches D4_W1tch averages K/R 0.64 and ADR 73.1; the rating across the 100 rated matches is 0.87. Biggest strength: Utility hit rate at 41%, better than 87% of level 7 players. Most room to improve: 3K rounds at 2.2%, better than only 2% of level 7 players. Averages 14.0 kills per match with 47% headshots. The strongest map is Dust 2 with a 68% win rate in 34 matches. In 20 of 100 matches the rating was 1.10 or higher (20%), in 55 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 0.97. D4_W1tch loses the most ELO in match 1 of the day (−29 ELO, win rate 43%). Things go best in match 3 of the day (+22 ELO, win rate 62%). Match no. 3 of the day goes best: 62% win rate, +22 ELO. Got weaker: Headshots −10 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.87, ADR at 71.9, ELO at 1,495. Last 30 days: 30 matches, win rate 57%, net ELO +21.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.