D4N1x

Iran
On FACEIT since 2021 127 matches tracked 54 matches in 30 days
Last updated:

How does D4N1x play?

Rating 1.15 K/R 0.81 ADR 83.8 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 127 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 33% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average.
AWPer
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

60% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 60%+8 pp · Ø 52% better than 94%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 29%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.23 K/D and so clearly above the average (1.05).

Headshot rate 51%−1 pp · Ø 52% better than 45%
AWP share of kills 22%+10 pp · Ø 12% better than 87%
K/D 1.23+0.18 · Ø 1.05 better than 89%
Pistol kills per match 2.5
Knife kills 2 in 127 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.6%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 78%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.6+0.2 · Ø 2.4 better than 71%
4Ks and aces 26x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.7−0.3 · Ø 4.0 better than 43%
Enemies flashed per round 0.27−0.05 · Ø 0.32 better than 40%
Deaths per round 66%−5 pp · Ø 71% better than 93%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
Whether D4N1x is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 127 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: September 2026 with 0.83.

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −1 ELO
30 matches · 67% win rate
In match 1 of the day +25 ELO
46 matches · 57% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 50%
On Sundays +25 ELO, win rate 54%

D4N1x loses the most ELO on Dust 2: −1 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 18 wins in a row · Anubis
  2. Highest rating in a match: 2.03 · Cache
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage31
68% better than 95%
0.79 better than 66%
84.0 better than 60%
1.12 better than 70%
56% of 138 duels better than 72%
25% of 20 situations better than 14%
Dust 230
67% better than 91%
0.83 better than 82%
83.2 better than 58%
1.21 better than 88%
65% of 112 duels better than 96%
41% of 22 situations better than 58%
Anubis22
59% better than 67%
0.77 better than 60%
81.5 better than 49%
1.10 better than 66%
54% of 98 duels better than 61%
38% of 13 situations right on the average
Ancient14
43% -
0.77 -
77.0 -
1.08-
60% of 63 duels -
25% of 12 situations -
Nuke10
90% -
0.95 -
95.1 -
1.38-
68% of 50 duels -
43% of 7 situations -
Cache9
56% -
0.75 -
84.0 -
1.05-
53% of 38 duels -
40% of 5 situations -
Inferno8
63% -
0.85 -
90.5 -
1.24-
65% of 31 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D4N1x plays

Across 127 matches D4N1x averages K/R 0.81, ADR 83.8 and a rating of 1.15. Biggest strength: Opening duels won at 60%, better than 94% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Nuke with a 90% win rate in 10 matches. In 74 of 127 matches the rating was 1.10 or higher (58%), in 29 it was below 0.90. In 115 matches with detailed stats: 26 4Ks and 2 aces. Best month by rating: September 2026 at 1.20. D4N1x loses the most ELO on Dust 2 (−1 ELO, win rate 67%). Things go best on Mirage (+75 ELO, win rate 68%). Match no. 2 of the day goes best: 76% win rate. Last 30 days: 54 matches, win rate 78%, net ELO +50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.