D3zLay1

Belarus
70 matches tracked 14 matches in 30 days
Last updated:

How does D3zLay1 play?

Rating 1.06 (from 50 matches) K/R 0.79 ADR 85.2 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 50 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 16%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (50 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so slightly below the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 47%−2 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 23%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 40%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so slightly above the average (0.97).

Headshot rate 45%+1 pp · Ø 44% better than 58%
AWP share of kills 13%+2 pp · Ø 11% better than 63%
K/D 1.06+0.09 · Ø 0.97 better than 85%
Pistol kills per match 2.3

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so well above the average (3.7%).

2K rounds 12.6%−0.1 pp · Ø 12.7% better than 47%
3K rounds 5.0%+1.3 pp · Ø 3.7% better than 93%
MVPs per match 2.5+0.4 · Ø 2.1 better than 90%
4Ks and aces 11x 4K, 1 ace in 50 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.1 · Ø 4.1 better than 10%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 33%
Deaths per round 74%+1 pp · Ø 73% better than 44%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, ADR −6.3, Win rate −9 pp

Sep to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: May 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Clearly above the average (0.70).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +27 ELO
28 matches · 43% win rate

D3zLay1 loses the most ELO in match 1 of the day: +27 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 3 wins in a row · Cache

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
35% better than 10%
0.80 better than 87%
85.8 better than 84%
1.14 better than 92%
48% of 103 duels better than 43%
31% of 13 situations better than 33%
Dust 221
48% better than 46%
0.79 better than 87%
89.1 better than 93%
0.91 better than 28%
41% of 76 duels better than 13%
17% of 6 situations better than 7%
Anubis12
58% -
0.74 -
76.4 -
0.99-
57% of 30 duels -
38% of 8 situations -
Ancient6
67% -
0.87 -
94.6 -
1.22-
67% of 9 duels -
67% of 3 situations -
Inferno4
50% -
0.64 -
72.3 -
0.93-
38% of 8 duels -
50% of 2 situations -
Cache3
100% -
0.83 -
81.3 -
1.24-
67% of 6 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3zLay1 plays

Across 70 matches D3zLay1 averages K/R 0.79 and ADR 85.2; the rating across the 50 rated matches is 1.06. Biggest strength: 3K rounds at 5.0%, better than 93% of level 5 players. Most room to improve: Utility damage per round at 2.0, better than only 10% of level 5 players. Averages 18.3 kills per match with 45% headshots. The strongest map is Anubis with a 58% win rate in 12 matches. In 19 of 50 matches the rating was 1.10 or higher (38%), in 16 it was below 0.90. In 50 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: September 2026 at 1.09. D3zLay1 loses the most ELO in match 1 of the day (+27 ELO, win rate 43%). Things go best on Dust 2 (+36 ELO, win rate 48%). Match no. 2 of the day goes best: 65% win rate, +3 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.06, ADR −6.3, Win rate −9 pp. Last 30 days: 14 matches, win rate 29%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.