D3VA

Ukraine
On FACEIT since 2020 191 matches tracked
Last updated:

How does D3VA play?

Rating 1.14 (from 170 matches) K/R 0.80 ADR 81.3 from 191 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 58%+9 pp · Ø 49% better than 97%

Clutch

Strength
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 90%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so clearly above the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 25%+14 pp · Ø 11% better than 93%
K/D 1.13+0.16 · Ø 0.97 better than 89%
Pistol kills per match 2.7
Knife kills 8 in 191 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 14.0%+1.2 pp · Ø 12.8% better than 74%
3K rounds 4.8%+1.0 pp · Ø 3.8% better than 86%
MVPs per match 2.6+0.4 · Ø 2.2 better than 88%
4Ks and aces 38x 4K, 8 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.19−0.08 · Ø 0.27 better than 27%
Deaths per round 71%−2 pp · Ø 73% better than 68%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +7 pp, ELO +177
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 80.9
▼ Got worse
Win rate −3 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.85. Last 3 months unchanged at 0.81. Well above the average (0.71).

Patterns

From the last 191 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −59 ELO
25 matches · 44% win rate
On Mirage −57 ELO
56 matches · 50% win rate
On Mondays −30 ELO, win rate 39%

D3VA loses the most ELO on Inferno: −59 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.10 · Mirage

Maps in detail

from the last 191 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
50% right on the average
0.79 better than 78%
80.8 better than 55%
1.10 better than 78%
56% of 238 duels better than 81%
41% of 29 situations better than 60%
Dust 249
57% better than 75%
0.83 better than 91%
82.5 better than 66%
1.17 better than 92%
59% of 183 duels better than 91%
46% of 26 situations better than 74%
Ancient31
58% better than 72%
0.81 better than 85%
80.1 better than 50%
1.16 better than 89%
58% of 118 duels better than 88%
46% of 13 situations better than 71%
Inferno25
44% better than 25%
0.83 better than 91%
83.0 better than 71%
1.22 better than 96%
62% of 105 duels better than 93%
27% of 11 situations better than 26%
Anubis24
33% better than 7%
0.76 better than 70%
80.1 better than 52%
1.06 better than 71%
61% of 102 duels better than 92%
62% of 21 situations better than 95%
Nuke4
50% -
0.78 -
79.0 -
1.26-
60% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3VA plays

Across 191 matches D3VA averages K/R 0.80 and ADR 81.3; the rating across the 170 rated matches is 1.14. Biggest strength: Opening duels won at 58%, better than 97% of level 8 players. Most room to improve: Utility damage per round at 2.8, better than only 16% of level 8 players. Averages 18.0 kills per match with 47% headshots. The strongest map is Ancient with a 58% win rate in 31 matches. In 81 of 170 matches the rating was 1.10 or higher (48%), in 48 it was below 0.90. In 150 matches with detailed stats: 38 4Ks and 8 aces. Best month by rating: August 2026 at 1.17. D3VA loses the most ELO on Inferno (−59 ELO, win rate 44%). Things go best on Dust 2 (+4 ELO, win rate 57%). Match no. 4 of the day goes best: 63% win rate, −3 ELO. Improved over the last three months: Headshots +7 pp, ELO +177. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 80.9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.