D3S-Za1c

Ukraine
On FACEIT since 2024 395 matches tracked 89 matches in 30 days
ELO ▼ 256
2,071
30-day peak: 2,327
Rank EU
#197,318
Ukraine #7,918 in Ukraine
Last updated:
Next update possible in 25m 0s

How does D3S-Za1c play?

Rating 1.08 K/R 0.79 ADR 83.8 from 395 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 395 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 17%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (346 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (49%).

Headshot rate 56%+7 pp · Ø 49% better than 85%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.07+0.04 · Ø 1.03 better than 65%
Pistol kills per match 3.0
Knife kills 2 in 395 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 74x 4K, 5 aces in 346 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 5%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.08, Rating +0.11, ADR +8.8, ELO +58
= Stayed the same
Headshots at 56%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.74).

Patterns

From the last 395 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −151 ELO
108 matches · 45% win rate
On Dust 2 −96 ELO
80 matches · 45% win rate
On Tuesdays −260 ELO, win rate 36%

D3S-Za1c loses the most ELO on Mirage: −151 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 46 · Nuke
  3. Highest rating in a match: 2.89 · Dust 2

Maps in detail

from the last 395 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
45% better than 28%
0.76 better than 61%
82.5 better than 61%
1.02 better than 48%
49% of 606 duels better than 38%
35% of 51 situations better than 41%
Dust 280
45% better than 28%
0.82 better than 85%
85.8 better than 77%
1.12 better than 79%
53% of 366 duels better than 60%
27% of 48 situations better than 21%
Anubis76
50% right on the average
0.82 better than 85%
85.7 better than 76%
1.12 better than 80%
51% of 444 duels right on the average
50% of 40 situations better than 80%
Ancient75
45% better than 27%
0.82 better than 84%
86.2 better than 74%
1.13 better than 82%
50% of 366 duels better than 42%
35% of 43 situations better than 47%
Nuke27
37% better than 7%
0.77 better than 54%
77.8 better than 29%
1.05 better than 48%
48% of 126 duels better than 23%
47% of 19 situations better than 65%
Cache12
50% -
0.81 -
80.7 -
1.11-
48% of 64 duels -
43% of 7 situations -
Inferno11
45% -
0.66 -
71.2 -
0.95-
45% of 60 duels -
50% of 4 situations -
Vertigo6
33% -
0.82 -
83.5 -
1.13-
48% of 31 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D3S-Za1c plays

Across 395 matches D3S-Za1c averages K/R 0.79, ADR 83.8 and a rating of 1.08. Biggest strength: Headshot rate at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 17.5 kills per match with 56% headshots. The strongest map is Anubis with a 50% win rate in 76 matches. In 172 of 395 matches the rating was 1.10 or higher (44%), in 137 it was below 0.90. In 346 matches with detailed stats: 74 4Ks and 5 aces. Best month by rating: October 2026 at 1.22. D3S-Za1c loses the most ELO on Mirage (−151 ELO, win rate 45%). Things go best on Anubis (+76 ELO, win rate 50%). Improved over the last three months: K/R +0.08, Rating +0.11, ADR +8.8, ELO +58. Got weaker: Win rate −3 pp. Unchanged in recent months: Headshots at 56%. Last 30 days: 89 matches, win rate 42%, net ELO −210.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.