D1stance-

Slovakia
117 matches tracked 18 matches in 30 days
Last updated:

How does D1stance- play?

Rating 0.94 K/R 0.72 ADR 77.7 from 117 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 117 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 22% very weak below 0.75 28%
Player type
Clicks heads
Higher headshot rate than the level 10 · all ELO ranges average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (93 matches).

all ELO ranges

Compared with 2,009 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%−1 pp · Ø 11% better than 44%
Opening duels won 47%−4 pp · Ø 51% better than 17%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 13%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (51%).

Headshot rate 64%+13 pp · Ø 51% better than 98%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.92−0.12 · Ø 1.04 better than 11%
Pistol kills per match 3.1
Knife kills 3 in 117 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 37%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 41%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 1 ace in 93 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 28%
Deaths per round 78%+7 pp · Ø 71% better than 2%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +9 pp, ELO +114
= Stayed the same
ADR at 78.2
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 117 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
21 matches · 29% win rate
On Dust 2 −26 ELO
35 matches · 46% win rate
On Fridays −51 ELO, win rate 36%

D1stance- loses the most ELO in match 3 of the day: −27 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Highest rating in a match: 2.03 · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 117 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
46% better than 27%
0.73 better than 43%
78.0 better than 32%
0.93 better than 15%
49% of 184 duels better than 38%
28% of 18 situations better than 23%
Mirage25
32% better than 2%
0.70 better than 30%
72.5 better than 11%
0.94 better than 18%
44% of 103 duels better than 13%
45% of 11 situations better than 71%
Inferno22
55% better than 52%
0.78 better than 70%
84.8 better than 68%
1.05 better than 54%
48% of 114 duels better than 29%
50% of 6 situations better than 78%
Ancient11
36% -
0.74 -
78.9 -
0.99-
42% of 38 duels -
43% of 7 situations -
Anubis9
11% -
0.58 -
72.6 -
0.71-
49% of 51 duels -
33% of 6 situations -
Cache7
86% -
0.75 -
80.8 -
1.02-
39% of 33 duels -
50% of 4 situations -
Nuke7
57% -
0.64 -
75.3 -
0.81-
44% of 34 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1stance- plays

Across 117 matches D1stance- averages K/R 0.72, ADR 77.7 and a rating of 0.94. Biggest strength: Headshot rate at 64%, better than 98% of level 10 · all ELO ranges players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · all ELO ranges players. Averages 15.9 kills per match with 64% headshots. The strongest map is Inferno with a 55% win rate in 22 matches. In 30 of 117 matches the rating was 1.10 or higher (26%), in 59 it was below 0.90. In 93 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. D1stance- loses the most ELO in match 3 of the day (−27 ELO, win rate 29%). Things go best in match 1 of the day (±0 ELO, win rate 50%). Match no. 1 of the day goes best: 50% win rate. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +9 pp, ELO +114. Got weaker: Headshots −6 pp. Unchanged in recent months: ADR at 78.2. Last 30 days: 18 matches, win rate 50%, net ELO −23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.