D1rtych

Russia
On FACEIT since 2023 78 matches tracked 62 matches in 30 days
ELO ▼ 125
2,121
30-day peak: 2,396
Rank EU
#170,775
Russia #48,316 in Russia
Last updated:

How does D1rtych play?

Rating 0.87 K/R 0.62 ADR 68.1 from 78 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 40%
Rating distribution from 78 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 8% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 26% very weak below 0.75 35%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.03).

Headshot rate 47%−2 pp · Ø 49% better than 37%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.87−0.16 · Ø 1.03 better than 4%
Pistol kills per match 2.2
Knife kills 6 in 78 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.1%−1.3 pp · Ø 13.4% better than 18%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 5x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.290.00 · Ø 0.29 right on the average
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether D1rtych is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 78 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −30 ELO
32 matches · 31% win rate

D1rtych loses the most ELO on Mirage: −30 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 1.79 · Ancient
  3. Most kills in a match: 26 · Anubis

Maps in detail

from the last 78 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
31% better than 3%
0.58 better than 2%
65.8 better than 2%
0.82 better than 2%
47% of 89 duels better than 26%
44% of 18 situations better than 69%
Dust 215
53% better than 56%
0.69 better than 26%
68.7 better than 4%
0.94 better than 19%
51% of 61 duels right on the average
38% of 16 situations right on the average
Ancient12
50% -
0.64 -
70.5 -
0.91-
46% of 39 duels -
44% of 9 situations -
Anubis11
55% -
0.62 -
68.6 -
0.86-
46% of 46 duels -
36% of 14 situations -
Nuke6
33% -
0.69 -
74.9 -
1.00-
52% of 23 duels -
100% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1rtych plays

Across 78 matches D1rtych averages K/R 0.62, ADR 68.1 and a rating of 0.87. Most room to improve: Damage per round (ADR) at 68.1, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 47% headshots. The strongest map is Anubis with a 55% win rate in 11 matches. In 17 of 78 matches the rating was 1.10 or higher (22%), in 47 it was below 0.90. In 62 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: October 2026 at 0.93. D1rtych loses the most ELO on Mirage (−30 ELO, win rate 31%). Things go best in match 1 of the day (−30 ELO, win rate 48%). Match no. 1 of the day goes best: 48% win rate, −30 ELO. Last 30 days: 62 matches, win rate 39%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.