D1rrtty

D1rrtty

Russia
40 matches tracked 30 matches in 30 days
Last updated:

How does D1rrtty play?

Rating 1.07 (from 20 matches) K/R 0.79 ADR 89.2 from 40 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 20 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 15% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. More damage per round than the level 7 average.
Multi-killsClutcherDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 21%
Opening duels won 52%+2 pp better than 71%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 36%+15 pp better than 99%
Clutch kills per match 2.6+0.9 better than 98%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 48%+2 pp better than 59%
AWP share of kills 5%−5 pp better than 32%
K/D 1.24+0.25 better than 98%
Pistol kills per match 3.5
Knife kills 1 in 40 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.5 pp better than 63%
Rounds with 3K 3.3%−0.6 pp better than 28%
MVPs per match 2.20.0 level
4Ks and aces 9x 4K, 2 aces in 30 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 41%+6 pp better than 85%
Utility damage per round 8.6+4.4 better than 98%
Enemies flashed per round 0.68+0.41 better than 99%
Rounds with a death 63%−10.0 pp better than 99%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.90.

Patterns

From the last 40 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.13 · Dust 2
  2. Longest win streak: 10 wins in a row · Anubis
  3. Most kills in a match: 30 · Nuke

Maps in detail

from the last 40 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 213
69% –
0.88 –
94.2 –
1.32–
53% of 38 duels –
46% of 13 situations –
Mirage11
55% –
0.73 –
85.7 –
1.02–
46% of 37 duels –
45% of 11 situations –
Nuke7
86% –
0.81 –
93.2 –
1.03–
41% of 32 duels –
60% of 5 situations –
Ancient3
33% –
0.47 –
59.7 –
0.65–
40% of 5 duels –
25% of 4 situations –
Anubis3
100% –
0.84 –
97.2 –
1.46–
60% of 5 duels –
50% of 4 situations –

Compared with players on the same level who have at least 15 matches on the map.

How D1rrtty plays

Across 40 matches D1rrtty averages K/R 0.79 and ADR 89.2; the rating across the 20 rated matches is 1.07. Biggest strength: Rounds with a death at 63%. That is better than 99% of players on level 7. Most room to improve: Rounds with first kill at 8%. That is better than only 21% of players on level 7. On average 16.3 kills per match, 48% of them headshots. The strongest map is Dust 2 with a 69% win rate in 13 matches. In 8 of 20 matches the rating was 1.10 or higher (40%), in 6 it was below 0.90. In 30 matches with detailed stats: 9 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. Last 30 days: 30 matches, win rate 73%, ELO balance +34.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.