D1ma_qcold

Nauru
On FACEIT since 2023 198 matches tracked 100 matches in 30 days
Last updated:

How does D1ma_qcold play?

Rating 1.03 K/R 0.69 ADR 76.0 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±1.46 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 198 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 6% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · all ELO ranges average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · all ELO ranges about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (176 matches).

all ELO ranges

Compared with 2,097 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 29%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

34% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 27%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 4%−8 pp · Ø 12% better than 25%
K/D 0.98−0.05 · Ø 1.03 better than 27%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.4%).

2K rounds 11.0%−2.4 pp · Ø 13.4% better than 4%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 14%
4Ks and aces 20x 4K, 59 aces in 176 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 56%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · all ELO ranges average
▲ Improved
K/R +0.08, Rating +0.11, ADR +13.1, Headshots +5 pp, ELO +168
= Stayed the same
Nothing clear
▼ Got worse
Win rate −28 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: October 2026 with 0.75. Last 3 months: 0.70 (at the start 0.62). Slightly below the average (0.74).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −5 ELO
45 matches · 42% win rate
In match 2 of the day +2 ELO
35 matches · 34% win rate
On Mondays ±0 ELO, win rate 32%

D1ma_qcold loses the most ELO in match 1 of the day: −5 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 65 · Mirage
  2. Highest rating in a match: 10.80 · Mirage
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 265
49% better than 37%
0.63 better than 6%
70.3 better than 6%
0.91 better than 11%
43% of 229 duels better than 10%
40% of 42 situations better than 55%
Mirage59
54% better than 60%
0.88 better than 93%
93.2 better than 92%
1.42 better than 99%
62% of 268 duels better than 94%
39% of 38 situations better than 53%
Ancient26
46% better than 27%
0.63 better than 5%
70.5 better than 4%
0.87 better than 6%
54% of 84 duels better than 65%
29% of 14 situations better than 29%
Inferno18
22% better than 1%
0.56 better than 1%
64.3 better than 1%
0.79 better than 1%
34% of 79 duels better than 1%
33% of 9 situations better than 40%
Cache15
53% -
0.65 -
72.9 -
0.94-
40% of 52 duels -
33% of 12 situations -
Anubis8
50% -
0.58 -
67.3 -
0.85-
30% of 27 duels -
40% of 5 situations -
Nuke6
50% -
0.45 -
54.2 -
0.59-
40% of 30 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1ma_qcold plays

Across 198 matches D1ma_qcold averages K/R 0.69, ADR 76.0 and a rating of 1.03. Most room to improve: 3K rounds at 3.0%, better than only 8% of level 10 · all ELO ranges players. Averages 15.1 kills per match with 50% headshots. The strongest map is Mirage with a 54% win rate in 59 matches. In 46 of 198 matches the rating was 1.10 or higher (23%), in 103 it was below 0.90. In 176 matches with detailed stats: 20 4Ks and 59 aces. Best month by rating: October 2026 at 1.20. D1ma_qcold loses the most ELO in match 1 of the day (−5 ELO, win rate 42%). Things go best on Dust 2 (+83 ELO, win rate 49%). From match no. 5 of the day on, things go best: 60% win rate, −3 ELO. Improved over the last three months: K/R +0.08, Rating +0.11, ADR +13.1, Headshots +5 pp, ELO +168. Got weaker: Win rate −28 pp. Last 30 days: 100 matches, win rate 46%, net ELO −38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · all ELO ranges): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.