D1azz_21

U.S. Outlying Islands
On FACEIT since 2026 154 matches tracked 71 matches in 30 days
Last updated:

How does D1azz_21 play?

Rating 0.90 (from 104 matches) K/R 0.69 ADR 76.4 from 154 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 38%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 4%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 11%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.88 K/D and so clearly below the average (0.99).

Headshot rate 50%+3 pp · Ø 47% better than 66%
AWP share of kills 24%+13 pp · Ø 11% better than 93%
K/D 0.88−0.11 · Ø 0.99 better than 11%
Pistol kills per match 3.1
Zeus kills1 in 154 matches
Knife kills 6 in 154 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.2%−0.9 pp · Ø 13.1% better than 25%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 41%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 8x 4K, 0 aces in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 23%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 44%
Deaths per round 79%+6 pp · Ø 73% better than 3%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.68, Rating at 0.89
▼ Got worse
ADR −4.2, Headshots −7 pp, Win rate −8 pp, ELO −218

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.72. Last 3 months: 0.68 (at the start 0.71). Slightly below the average (0.72).

Patterns

From the last 154 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −60 ELO
52 matches · 37% win rate
On Dust 2 −27 ELO
36 matches · 42% win rate
Between 12:00 and 18:00 −21 ELO, win rate 35%
On Thursdays −26 ELO, win rate 30%

D1azz_21 loses the most ELO on Mirage: −60 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.83 · Mirage
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 154 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
37% better than 9%
0.72 right on the average
77.7 better than 39%
0.94 better than 25%
53% of 205 duels better than 66%
23% of 26 situations better than 13%
Dust 236
42% better than 23%
0.69 better than 33%
76.2 better than 31%
0.89 better than 13%
47% of 78 duels better than 32%
43% of 7 situations better than 61%
Ancient27
33% better than 7%
0.64 better than 9%
72.7 better than 13%
0.92 better than 18%
45% of 107 duels better than 20%
38% of 8 situations right on the average
Anubis22
50% right on the average
0.69 better than 31%
77.1 better than 35%
0.80 better than 3%
49% of 87 duels better than 42%
38% of 8 situations right on the average
Nuke7
43% -
0.67 -
72.0 -
0.86-
56% of 9 duels -
67% of 3 situations -
Inferno5
80% -
0.83 -
95.5 -
1.04-
57% of 14 duels -
50% of 2 situations -
Cache4
50% -
0.54 -
67.5 -
0.65-
45% of 20 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1azz_21 plays

Across 154 matches D1azz_21 averages K/R 0.69 and ADR 76.4; the rating across the 104 rated matches is 0.90. Biggest strength: Rounds with first kill at 12%, better than 77% of level 8 players. Most room to improve: Deaths per round at 79%, better than only 3% of level 8 players. Averages 14.9 kills per match with 50% headshots. The strongest map is Anubis with a 50% win rate in 22 matches. In 25 of 104 matches the rating was 1.10 or higher (24%), in 57 it was below 0.90. In 83 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. D1azz_21 loses the most ELO on Mirage (−60 ELO, win rate 37%). Got weaker: ADR −4.2, Headshots −7 pp, Win rate −8 pp, ELO −218. Unchanged in recent months: K/R at 0.68, Rating at 0.89. Last 30 days: 71 matches, win rate 41%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.