D1aMoOnd

Belarus
On FACEIT since 2020 127 matches tracked 64 matches in 30 days
ELO ▲ 42
2,466
30-day peak: 2,466
Rank EU
#59,366
Belarus #1,456 in Belarus
Last updated:

How does D1aMoOnd play?

Rating 1.13 K/R 0.78 ADR 84.2 from 127 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 127 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (90 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 21%
AWP share of kills 27%+16 pp · Ø 11% better than 93%
K/D 1.18+0.15 · Ø 1.03 better than 88%
Pistol kills per match 3.4

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.4%).

2K rounds 15.2%+1.8 pp · Ø 13.4% better than 86%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 85%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 18x 4K, 1 ace in 90 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 38%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.27−0.03 · Ø 0.30 better than 44%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.11, ADR +5.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp, Win rate −6 pp, ELO −420

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: October 2026 with 0.84. Last 3 months: 0.80 (at the start 0.71). Clearly above the average (0.74).

Patterns

From the last 127 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −110 ELO
62 matches · 40% win rate
On Dust 2 −87 ELO
41 matches · 54% win rate
Between 18:00 and 24:00 −105 ELO, win rate 39%
On Sundays −82 ELO, win rate 27%

D1aMoOnd loses the most ELO from match 5 of the day: −110 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Most kills in a match: 37 · Dust 2
  3. Highest rating in a match: 2.43 · Mirage

Maps in detail

from the last 127 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 12%
0.79 better than 70%
85.3 better than 69%
1.14 better than 80%
60% of 196 duels better than 90%
44% of 34 situations better than 70%
Dust 241
54% better than 59%
0.80 better than 76%
87.1 better than 77%
1.16 better than 84%
63% of 209 duels better than 95%
41% of 22 situations better than 62%
Anubis18
56% better than 63%
0.75 right on the average
76.6 better than 22%
1.10 better than 71%
57% of 87 duels better than 78%
25% of 8 situations better than 21%
Ancient12
67% -
0.78 -
82.5 -
1.13-
46% of 26 duels -
43% of 7 situations -
Nuke5
0% -
0.76 -
86.8 -
0.98-
52% of 25 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1aMoOnd plays

Across 127 matches D1aMoOnd averages K/R 0.78, ADR 84.2 and a rating of 1.13. Biggest strength: Deaths per round at just 66% (lower is better), better than 96% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 45%, better than only 21% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 63 of 127 matches the rating was 1.10 or higher (50%), in 37 it was below 0.90. In 90 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: October 2026 at 1.22. D1aMoOnd loses the most ELO from match 5 of the day (−110 ELO, win rate 40%). Things go best on Mirage (+35 ELO, win rate 40%). Improved over the last three months: K/R +0.09, Rating +0.11, ADR +5.6. Got weaker: Headshots −6 pp, Win rate −6 pp, ELO −420. Last 30 days: 64 matches, win rate 47%, net ELO −57.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.