D1M0N228-

Ukraine
On FACEIT since 2019 359 matches tracked 118 matches in 30 days
ELO ▲ 320
3,383
30-day peak: 3,383
Rank EU ▲ 7,121 places
#1,793
Ukraine #124 in Ukraine
30 days · prev. #8,914 · best #1,767
Last updated:

How does D1M0N228- play?

Rating 1.21 K/R 0.87 ADR 87.4 from 359 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 359 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 27% good 1.10 to 1.29 22% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 12%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (317 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 18% of rounds and so well above the average (11%).

Rounds with first kill 18%+7 pp · Ø 11% better than 99%
Opening duels won 61%+9 pp · Ø 52% better than 95%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (53%).

Headshot rate 43%−10 pp · Ø 53% better than 8%
AWP share of kills 50%+38 pp · Ø 12% better than 99%
K/D 1.23+0.18 · Ø 1.05 better than 86%
Pistol kills per match 3.3
Knife kills 3 in 359 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.0% of rounds and so well above the average (4.2%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 6.0%+1.8 pp · Ø 4.2% better than 94%
MVPs per match 2.7+0.3 · Ø 2.4 better than 76%
4Ks and aces 91x 4K, 11 aces in 317 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.32).

Utility hit rate 19%−15 pp · Ø 34% better than 1%
Utility damage per round 1.4−2.5 · Ø 3.9 better than 1%
Enemies flashed per round 0.06−0.26 · Ø 0.32 better than 1%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +269
= Stayed the same
K/R at 0.87, Rating at 1.21, ADR at 87.1
▼ Got worse
Headshots −3 pp, Win rate −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.86
MayJunJulAugSepOct

Best month: September 2026 with 0.91. Last 3 months: 0.87 (at the start 0.89). Well above the average (0.75).

Patterns

From the last 359 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −73 ELO
125 matches · 58% win rate
On Ancient −29 ELO
50 matches · 48% win rate
Between 6:00 and 12:00 +28 ELO, win rate 50%
On Saturdays +58 ELO, win rate 45%

D1M0N228- loses the most ELO on Mirage: −73 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Most kills in a match: 54 · Dust 2
  3. Highest rating in a match: 2.94 · Dust 2

Maps in detail

from the last 359 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage125
58% better than 65%
0.89 better than 92%
89.3 better than 81%
1.24 better than 91%
64% of 723 duels better than 96%
31% of 62 situations better than 25%
Dust 2106
55% right on the average
0.91 better than 94%
91.7 better than 87%
1.28 better than 93%
65% of 750 duels better than 96%
34% of 61 situations better than 37%
Ancient50
48% better than 26%
0.81 better than 74%
80.3 better than 39%
1.12 better than 69%
54% of 319 duels better than 59%
44% of 34 situations better than 66%
Anubis50
52% better than 38%
0.80 better than 72%
81.4 better than 49%
1.11 better than 65%
54% of 305 duels better than 59%
30% of 27 situations better than 28%
Nuke19
58% better than 49%
0.83 better than 76%
87.3 better than 72%
1.15 better than 70%
57% of 106 duels better than 69%
38% of 13 situations better than 44%
Inferno8
75% -
0.84 -
82.1 -
1.16-
62% of 53 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D1M0N228- plays

Across 359 matches D1M0N228- averages K/R 0.87, ADR 87.4 and a rating of 1.21. Biggest strength: Rounds with first kill at 18%, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 19%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 19.0 kills per match with 43% headshots. The strongest map is Nuke with a 58% win rate in 19 matches. In 209 of 359 matches the rating was 1.10 or higher (58%), in 79 it was below 0.90. In 317 matches with detailed stats: 91 4Ks and 11 aces. Best month by rating: September 2026 at 1.27. D1M0N228- loses the most ELO on Mirage (−73 ELO, win rate 58%). Things go best on Anubis (+136 ELO, win rate 52%). Match no. 3 of the day goes best: 60% win rate, +97 ELO. Improved over the last three months: ELO +269. Got weaker: Headshots −3 pp, Win rate −3 pp. Unchanged in recent months: K/R at 0.87, Rating at 1.21, ADR at 87.1. Last 30 days: 118 matches, win rate 59%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.