D172A

Russia
157 matches tracked 76 matches in 30 days
Last updated:

How does D172A play?

Rating 1.00 K/R 0.72 ADR 79.6 from 157 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 157 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (135 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 80%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so slightly above the average (47%).

Headshot rate 49%+2 pp · Ø 47% better than 69%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.99+0.01 · Ø 0.98 better than 54%
Pistol kills per match 3.2
Knife kills 1 in 157 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (3.8%).

2K rounds 13.6%+0.7 pp · Ø 12.9% better than 70%
3K rounds 4.6%+0.8 pp · Ø 3.8% better than 84%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 21x 4K, 0 aces in 135 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.26).

Utility hit rate 31%−5 pp · Ø 36% better than 25%
Utility damage per round 4.9+0.8 · Ø 4.1 better than 71%
Enemies flashed per round 0.08−0.18 · Ø 0.26 better than 5%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.11, Rating +0.16, ADR +9.6, Win rate +3 pp, ELO +263
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.74 (at the start 0.63). Slightly above the average (0.71).

Patterns

From the last 157 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −33 ELO
26 matches · 50% win rate
On Anubis −6 ELO
34 matches · 59% win rate
Between 0:00 and 6:00 +9 ELO, win rate 45%
On Fridays −61 ELO, win rate 35%

D172A loses the most ELO on Ancient: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.08 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 157 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
51% better than 54%
0.70 better than 43%
77.0 better than 42%
0.98 right on the average
56% of 174 duels better than 83%
45% of 29 situations better than 71%
Anubis34
59% better than 72%
0.77 better than 76%
83.9 better than 75%
1.08 better than 78%
60% of 119 duels better than 91%
43% of 21 situations better than 64%
Ancient26
50% right on the average
0.77 better than 73%
87.3 better than 87%
1.03 better than 64%
49% of 98 duels better than 42%
62% of 13 situations better than 94%
Dust 221
57% better than 75%
0.67 better than 27%
73.5 better than 21%
0.94 better than 28%
45% of 65 duels better than 23%
47% of 15 situations better than 74%
Inferno10
10% -
0.74 -
79.0 -
1.01-
42% of 36 duels -
43% of 7 situations -
Cache6
67% -
0.62 -
70.4 -
0.95-
60% of 15 duels -
0% of 1 situations -
Nuke4
25% -
0.61 -
74.5 -
0.81-
38% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How D172A plays

Across 157 matches D172A averages K/R 0.72, ADR 79.6 and a rating of 1.00. Biggest strength: 3K rounds at 4.6%, better than 84% of level 7 players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 7 players. Averages 16.2 kills per match with 49% headshots. The strongest map is Anubis with a 59% win rate in 34 matches. In 55 of 157 matches the rating was 1.10 or higher (35%), in 67 it was below 0.90. In 135 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: August 2026 at 1.05. D172A loses the most ELO on Ancient (−33 ELO, win rate 50%). Things go best on Mirage (+8 ELO, win rate 51%). From match no. 5 of the day on, things go best: 55% win rate, +3 ELO. Improved over the last three months: K/R +0.11, Rating +0.16, ADR +9.6, Win rate +3 pp, ELO +263. Got weaker: Headshots −2 pp. Last 30 days: 76 matches, win rate 53%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.